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authorClément Foucault <foucault.clem@gmail.com>2019-08-26 16:18:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-26 16:43:28 +0300
commit742119bcb50a83b7f8bb6ceefb34861ac54d9cc8 (patch)
tree3b425debcd19a998ec2e9615a3e0c20876fbfffe /intern/cycles/kernel/closure/bsdf_microfacet_multi.h
parentb9f61eb874f02bfddc42e5ce376fec7e71cb84b3 (diff)
Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading
The correct fix would be to avoid all those hacks but this is needed if we want to be able to parallelize object vbo extractions. This is the fixed version of the hack. The issue was that the ibo ranges were saved before the batch were reset and the IBO was discarded, leading to a read after free error. All previous reported crash were tested and are now not reproductible.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_microfacet_multi.h')
0 files changed, 0 insertions, 0 deletions