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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
commit5616c7a0585521ca16f352ce2277cf4ac73eced2 (patch)
treec3d748185fa49441c39e01ed92365ab6c2ca949a /intern/cycles/kernel/closure/bsdf_oren_nayar.h
parent96cad133f75b22a3ac8045fefe18239bef5a4bf9 (diff)
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin with, a better solution should be possible.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_oren_nayar.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_oren_nayar.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
index 066937da6eb..770f06dddc5 100644
--- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h
+++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
@@ -81,8 +81,6 @@ __device int bsdf_oren_nayar_sample(const ShaderClosure *sc, float3 Ng, float3 I
// TODO: find a better approximation for the bounce
*domega_in_dx = (2.0f * dot(sc->N, dIdx)) * sc->N - dIdx;
*domega_in_dy = (2.0f * dot(sc->N, dIdy)) * sc->N - dIdy;
- *domega_in_dx *= 125.0f;
- *domega_in_dy *= 125.0f;
#endif
}
else {