Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:07 +0400
commit209cd2574588d79edc8747bc94e329f6c81a3f99 (patch)
treeda167ba2e3ed811d720069eb990259fbb94e27a4 /intern/cycles/kernel/closure/bsdf_phong_ramp.h
parent27d647dcf8c5d9ea46133761c899bce0860e0fa2 (diff)
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting. Patch by Thomas.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_phong_ramp.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
new file mode 100644
index 00000000000..a2df77c2d2b
--- /dev/null
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -0,0 +1,140 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2012, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __BSDF_PHONG_RAMP_H__
+#define __BSDF_PHONG_RAMP_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos)
+{
+ int MAXCOLORS = 8;
+
+ float npos = pos * (float)(MAXCOLORS - 1);
+ int ipos = (int)npos;
+ if (ipos >= (MAXCOLORS - 1))
+ return colors[MAXCOLORS - 1];
+ float offset = npos - (float)ipos;
+ return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset;
+}
+
+__device int bsdf_phong_ramp_setup(ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_PHONG_RAMP_ID;
+ return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY;
+}
+
+__device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
+{
+ float m_exponent = sc->data0;
+ float cosNI = dot(sc->N, omega_in);
+ float cosNO = dot(sc->N, I);
+
+ if (cosNI > 0 && cosNO > 0) {
+ // reflect the view vector
+ float3 R = (2 * cosNO) * sc->N - I;
+ float cosRI = dot(R, omega_in);
+ if (cosRI > 0) {
+ float cosp = powf(cosRI, m_exponent);
+ float common = 0.5f * (float) M_1_PI_F * cosp;
+ float out = cosNI * (m_exponent + 2) * common;
+ *pdf = (m_exponent + 1) * common;
+ return bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
+ }
+ }
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_phong_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ float cosNO = dot(sc->N, I);
+ float m_exponent = sc->data0;
+
+ if (cosNO > 0) {
+ // reflect the view vector
+ float3 R = (2 * cosNO) * sc->N - I;
+
+#ifdef __RAY_DIFFERENTIALS__
+ *domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx;
+ *domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+
+ float3 T, B;
+ make_orthonormals (R, &T, &B);
+ float phi = 2 * M_PI_F * randu;
+ float cosTheta = powf(randv, 1 / (m_exponent + 1));
+ float sinTheta2 = 1 - cosTheta * cosTheta;
+ float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
+ *omega_in = (cosf(phi) * sinTheta) * T +
+ (sinf(phi) * sinTheta) * B +
+ ( cosTheta) * R;
+ if (dot(Ng, *omega_in) > 0.0f)
+ {
+ // common terms for pdf and eval
+ float cosNI = dot(sc->N, *omega_in);
+ // make sure the direction we chose is still in the right hemisphere
+ if (cosNI > 0)
+ {
+ float cosp = powf(cosTheta, m_exponent);
+ float common = 0.5f * M_1_PI_F * cosp;
+ *pdf = (m_exponent + 1) * common;
+ float out = cosNI * (m_exponent + 2) * common;
+ *eval = bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
+
+#ifdef __RAY_DIFFERENTIALS__
+ // Since there is some blur to this reflection, make the
+ // derivatives a bit bigger. In theory this varies with the
+ // exponent but the exact relationship is complex and
+ // requires more ops than are practical.
+ *domega_in_dx *= 10;
+ *domega_in_dy *= 10;
+#endif
+ }
+ }
+ }
+ return LABEL_REFLECT;
+}
+
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_PHONG_RAMP_H__ */