diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-06 23:59:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-06 23:59:07 +0400 |
commit | 209cd2574588d79edc8747bc94e329f6c81a3f99 (patch) | |
tree | da167ba2e3ed811d720069eb990259fbb94e27a4 /intern/cycles/kernel/closure/bsdf_phong_ramp.h | |
parent | 27d647dcf8c5d9ea46133761c899bce0860e0fa2 (diff) |
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting.
Patch by Thomas.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_phong_ramp.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_phong_ramp.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h new file mode 100644 index 00000000000..a2df77c2d2b --- /dev/null +++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h @@ -0,0 +1,140 @@ +/* + * Adapted from Open Shading Language with this license: + * + * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. + * All Rights Reserved. + * + * Modifications Copyright 2012, Blender Foundation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Sony Pictures Imageworks nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef __BSDF_PHONG_RAMP_H__ +#define __BSDF_PHONG_RAMP_H__ + +CCL_NAMESPACE_BEGIN + +__device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos) +{ + int MAXCOLORS = 8; + + float npos = pos * (float)(MAXCOLORS - 1); + int ipos = (int)npos; + if (ipos >= (MAXCOLORS - 1)) + return colors[MAXCOLORS - 1]; + float offset = npos - (float)ipos; + return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset; +} + +__device int bsdf_phong_ramp_setup(ShaderClosure *sc) +{ + sc->type = CLOSURE_BSDF_PHONG_RAMP_ID; + return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY; +} + +__device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness) +{ +} + +__device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) +{ + float m_exponent = sc->data0; + float cosNI = dot(sc->N, omega_in); + float cosNO = dot(sc->N, I); + + if (cosNI > 0 && cosNO > 0) { + // reflect the view vector + float3 R = (2 * cosNO) * sc->N - I; + float cosRI = dot(R, omega_in); + if (cosRI > 0) { + float cosp = powf(cosRI, m_exponent); + float common = 0.5f * (float) M_1_PI_F * cosp; + float out = cosNI * (m_exponent + 2) * common; + *pdf = (m_exponent + 1) * common; + return bsdf_phong_ramp_get_color(sc, colors, cosp) * out; + } + } + + return make_float3(0.0f, 0.0f, 0.0f); +} + +__device float3 bsdf_phong_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf) +{ + return make_float3(0.0f, 0.0f, 0.0f); +} + +__device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf) +{ + float cosNO = dot(sc->N, I); + float m_exponent = sc->data0; + + if (cosNO > 0) { + // reflect the view vector + float3 R = (2 * cosNO) * sc->N - I; + +#ifdef __RAY_DIFFERENTIALS__ + *domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx; + *domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy; +#endif + + float3 T, B; + make_orthonormals (R, &T, &B); + float phi = 2 * M_PI_F * randu; + float cosTheta = powf(randv, 1 / (m_exponent + 1)); + float sinTheta2 = 1 - cosTheta * cosTheta; + float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0; + *omega_in = (cosf(phi) * sinTheta) * T + + (sinf(phi) * sinTheta) * B + + ( cosTheta) * R; + if (dot(Ng, *omega_in) > 0.0f) + { + // common terms for pdf and eval + float cosNI = dot(sc->N, *omega_in); + // make sure the direction we chose is still in the right hemisphere + if (cosNI > 0) + { + float cosp = powf(cosTheta, m_exponent); + float common = 0.5f * M_1_PI_F * cosp; + *pdf = (m_exponent + 1) * common; + float out = cosNI * (m_exponent + 2) * common; + *eval = bsdf_phong_ramp_get_color(sc, colors, cosp) * out; + +#ifdef __RAY_DIFFERENTIALS__ + // Since there is some blur to this reflection, make the + // derivatives a bit bigger. In theory this varies with the + // exponent but the exact relationship is complex and + // requires more ops than are practical. + *domega_in_dx *= 10; + *domega_in_dy *= 10; +#endif + } + } + } + return LABEL_REFLECT; +} + + +CCL_NAMESPACE_END + +#endif /* __BSDF_PHONG_RAMP_H__ */ |