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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 18:43:07 +0400
commit5616c7a0585521ca16f352ce2277cf4ac73eced2 (patch)
treec3d748185fa49441c39e01ed92365ab6c2ca949a /intern/cycles/kernel/closure/bsdf_phong_ramp.h
parent96cad133f75b22a3ac8045fefe18239bef5a4bf9 (diff)
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin with, a better solution should be possible.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_phong_ramp.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
index 575a798aed4..2f57fc1693f 100644
--- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -119,15 +119,6 @@ __device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colors
*pdf = (m_exponent + 1) * common;
float out = cosNI * (m_exponent + 2) * common;
*eval = bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
-
-#ifdef __RAY_DIFFERENTIALS__
- // Since there is some blur to this reflection, make the
- // derivatives a bit bigger. In theory this varies with the
- // exponent but the exact relationship is complex and
- // requires more ops than are practical.
- *domega_in_dx *= 10;
- *domega_in_dy *= 10;
-#endif
}
}
}