Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-09 19:24:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-09 19:24:20 +0400
commite802efb7afa0f3bb0d5d4fad37abce4148bb9ea4 (patch)
tree37013972ad4773ee1be37c9a77481fa67b4f46d8 /intern/cycles/kernel/closure/bsdf_refraction.h
parent64d1714586a5ee6b7e0f8b4d8e66dc6abf355316 (diff)
Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very
low roughness and same index of refraction. Problem was bad float precision due to low roughness, which caused the pdf for the different closures to not match properly.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_refraction.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_refraction.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_refraction.h b/intern/cycles/kernel/closure/bsdf_refraction.h
index ef79d6cc259..8565c99d04e 100644
--- a/intern/cycles/kernel/closure/bsdf_refraction.h
+++ b/intern/cycles/kernel/closure/bsdf_refraction.h
@@ -74,7 +74,7 @@ __device int bsdf_refraction_sample(const ShaderClosure *sc, float3 Ng, float3 I
&inside);
if(!inside) {
- *pdf = 1;
+ *pdf = 1.0f;
*eval = make_float3(1.0f, 1.0f, 1.0f);
*omega_in = T;
#ifdef __RAY_DIFFERENTIALS__