diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-08-11 17:53:11 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:48:02 +0300 |
commit | e949d6da5bd347663addd583ff3f0211c96b81c8 (patch) | |
tree | 4a7478de4eb8fbd4c67989d94bc8e7c0353bca94 /intern/cycles/kernel/closure/bsdf_transparent.h | |
parent | d8841d0aa341e05c8cb9559b116b7e2a9ec11882 (diff) |
Cycles: simplify handling of ray differentials
* Store compact ray differentials in ShaderData and compute full differentials
on demand. This reduces register pressure on the GPU.
* Remove BSDF differential code that was effectively doing nothing as the
differential orientation was discarded when making it compact.
This gives a 1-5% speedup with RTX A6000 + OptiX in our benchmarks, with the
bigger speedups in simpler scenes.
Renders appear to be identical except for the Both displacement option that
does both displacement and bump.
Differential Revision: https://developer.blender.org/D15677
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_transparent.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_transparent.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h index 89b36c709e4..c2aee1e1633 100644 --- a/intern/cycles/kernel/closure/bsdf_transparent.h +++ b/intern/cycles/kernel/closure/bsdf_transparent.h @@ -80,22 +80,14 @@ ccl_device Spectrum bsdf_transparent_eval_transmit(ccl_private const ShaderClosu ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, - float3 dIdx, - float3 dIdy, float randu, float randv, ccl_private Spectrum *eval, ccl_private float3 *omega_in, - ccl_private float3 *domega_in_dx, - ccl_private float3 *domega_in_dy, ccl_private float *pdf) { // only one direction is possible *omega_in = -I; -#ifdef __RAY_DIFFERENTIALS__ - *domega_in_dx = -dIdx; - *domega_in_dy = -dIdy; -#endif *pdf = 1; *eval = one_spectrum(); return LABEL_TRANSMIT | LABEL_TRANSPARENT; |