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authorThomas Dinges <blender@dingto.org>2015-02-17 15:43:12 +0300
committerThomas Dinges <blender@dingto.org>2015-02-17 15:44:25 +0300
commitbf878d3c3d39b0f460add02514f5a32dc8169613 (patch)
tree30e8ea698ade339af9fabcfe2d2f71ffe1ab7192 /intern/cycles/kernel/closure/bsdf_transparent.h
parent4660c00ac57effeb9598bb3083900dc354a4f43f (diff)
Cycles: Remove empty closure blur code and the corresponding entries in the switch.
Most compilers will probably optimize that out, but I still don't see a reason to keep it.
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_transparent.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_transparent.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h
index 73601d20c3a..3c2fd8004df 100644
--- a/intern/cycles/kernel/closure/bsdf_transparent.h
+++ b/intern/cycles/kernel/closure/bsdf_transparent.h
@@ -41,10 +41,6 @@ ccl_device int bsdf_transparent_setup(ShaderClosure *sc)
return SD_BSDF|SD_TRANSPARENT;
}
-ccl_device void bsdf_transparent_blur(ShaderClosure *sc, float roughness)
-{
-}
-
ccl_device float3 bsdf_transparent_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);