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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-04 02:39:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-04 02:39:17 +0400
commitb314209356288c3768faa1d7fbd7b1bf9d179a7a (patch)
tree2fafde8bdccff99e294acb34dbca90605e2e5327 /intern/cycles/kernel/closure/bssrdf.h
parent9467d9940583d6c3a2e1b83f854453da9e64fdd7 (diff)
Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will
give a result more similar to the Compatible falloff option. The scale is x2 though to keep the perceived scatter radius roughly the same while changing the sharpness. Difference with compatible will be mainly on non-flat geometry.
Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h62
1 files changed, 51 insertions, 11 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index d6f889f3285..4ceff655dd5 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -31,6 +31,7 @@ __device int bssrdf_setup(ShaderClosure *sc, ClosureType type)
}
else {
sc->data1 = clamp(sc->data1, 0.0f, 1.0f); /* texture blur */
+ sc->T.x = clamp(sc->T.x, 0.0f, 1.0f); /* sharpness */
sc->type = type;
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSSRDF;
@@ -95,17 +96,49 @@ __device void bssrdf_gaussian_sample(ShaderClosure *sc, float xi, float *r, floa
__device float bssrdf_cubic_eval(ShaderClosure *sc, float r)
{
- const float Rm = sc->data0;
+ const float sharpness = sc->T.x;
- if(r >= Rm)
- return 0.0f;
-
- /* integrate (2*pi*r * 10*(R - r)^3)/(pi * R^5) from 0 to R = 1 */
- const float Rm5 = (Rm*Rm) * (Rm*Rm) * Rm;
- const float f = Rm - min(r, Rm);
- const float f3 = f*f*f;
+ if(sharpness == 0.0f) {
+ const float Rm = sc->data0;
+
+ if(r >= Rm)
+ return 0.0f;
+
+ /* integrate (2*pi*r * 10*(R - r)^3)/(pi * R^5) from 0 to R = 1 */
+ const float Rm5 = (Rm*Rm) * (Rm*Rm) * Rm;
+ const float f = Rm - r;
+ const float num = f*f*f;
+
+ return (10.0f * num) / (Rm5 * M_PI_F);
- return (f3 * 10.0f) / (Rm5 * M_PI_F);
+ }
+ else {
+ float Rm = sc->data0*(1.0f + sharpness);
+
+ if(r >= Rm)
+ return 0.0f;
+
+ /* custom variation with extra sharpness, to match the previous code */
+ const float y = 1.0f/(1.0f + sharpness);
+ float Rmy, ry, ryinv;
+
+ if(sharpness == 1.0f) {
+ Rmy = sqrtf(Rm);
+ ry = sqrtf(r);
+ ryinv = (ry > 0.0f)? 1.0f/ry: 0.0f;
+ }
+ else {
+ Rmy = powf(Rm, y);
+ ry = powf(r, y);
+ ryinv = (r > 0.0f)? powf(r, 2.0f*y - 2.0f): 0.0f;
+ }
+
+ const float Rmy5 = (Rmy*Rmy) * (Rmy*Rmy) * Rmy;
+ const float f = Rmy - ry;
+ const float num = f*(f*f)*(y*ryinv);
+
+ return (10.0f * num) / (Rmy5 * M_PI_F);
+ }
}
__device float bssrdf_cubic_pdf(ShaderClosure *sc, float r)
@@ -143,9 +176,16 @@ __device float bssrdf_cubic_quintic_root_find(float xi)
__device void bssrdf_cubic_sample(ShaderClosure *sc, float xi, float *r, float *h)
{
- const float Rm = sc->data0;
- const float r_ = bssrdf_cubic_quintic_root_find(xi) * Rm;
+ float Rm = sc->data0;
+ float r_ = bssrdf_cubic_quintic_root_find(xi);
+ const float sharpness = sc->T.x;
+ if(sharpness != 0.0f) {
+ r_ = powf(r_, 1.0f + sharpness);
+ Rm *= (1.0f + sharpness);
+ }
+
+ r_ *= Rm;
*r = r_;
/* h^2 + r^2 = Rm^2 */