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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-23 10:48:33 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-23 10:48:33 +0300 |
commit | ed7e593a4b129e1367a7f5aa2d0e9036e5363bea (patch) | |
tree | ff6a0ef264bb39bf264c9ee3323f81a063495933 /intern/cycles/kernel/closure/bssrdf.h | |
parent | 572489ec8936be0dfa1137f497d295e21f9ce693 (diff) |
Fix T43926: Volume scatter: intersecting objects GPU rendering artifacts
Fix T44007: Cycles Volumetrics: block artifacts with overlapping volumes
The issue was caused by uninitialized parameters of some closures, which
lead to unpredictable behavior of shader_merge_closures().
Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r-- | intern/cycles/kernel/closure/bssrdf.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h index b6de2da8c71..43de6e529ee 100644 --- a/intern/cycles/kernel/closure/bssrdf.h +++ b/intern/cycles/kernel/closure/bssrdf.h @@ -30,6 +30,7 @@ ccl_device int bssrdf_setup(ShaderClosure *sc, ClosureType type) return flag; } else { + sc->data0 = 0.0f; sc->data1 = clamp(sc->data1, 0.0f, 1.0f); /* texture blur */ sc->T.x = clamp(sc->T.x, 0.0f, 1.0f); /* sharpness */ sc->type = type; |