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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-16 03:17:10 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-18 11:48:15 +0400
commitc18712e86814d176433cea781fe1e68715c23bd4 (patch)
treea9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/closure/volume.h
parent6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff)
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/closure/volume.h')
-rw-r--r--intern/cycles/kernel/closure/volume.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index ddaf939984e..f30b30c8c76 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -21,7 +21,7 @@ CCL_NAMESPACE_BEGIN
/* ISOTROPIC VOLUME CLOSURE */
-__device int volume_isotropic_setup(ShaderClosure *sc, float density)
+ccl_device int volume_isotropic_setup(ShaderClosure *sc, float density)
{
sc->type = CLOSURE_VOLUME_ISOTROPIC_ID;
sc->data0 = density;
@@ -29,14 +29,14 @@ __device int volume_isotropic_setup(ShaderClosure *sc, float density)
return SD_VOLUME;
}
-__device float3 volume_isotropic_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+ccl_device float3 volume_isotropic_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
return make_float3(1.0f, 1.0f, 1.0f);
}
/* TRANSPARENT VOLUME CLOSURE */
-__device int volume_transparent_setup(ShaderClosure *sc, float density)
+ccl_device int volume_transparent_setup(ShaderClosure *sc, float density)
{
sc->type = CLOSURE_VOLUME_TRANSPARENT_ID;
sc->data0 = density;
@@ -44,14 +44,14 @@ __device int volume_transparent_setup(ShaderClosure *sc, float density)
return SD_VOLUME;
}
-__device float3 volume_transparent_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+ccl_device float3 volume_transparent_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
return make_float3(1.0f, 1.0f, 1.0f);
}
/* VOLUME CLOSURE */
-__device float3 volume_eval_phase(KernelGlobals *kg, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+ccl_device float3 volume_eval_phase(KernelGlobals *kg, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
#ifdef __OSL__
if(kg->osl && sc->prim)