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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-23 10:48:33 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-23 10:48:33 +0300 |
commit | ed7e593a4b129e1367a7f5aa2d0e9036e5363bea (patch) | |
tree | ff6a0ef264bb39bf264c9ee3323f81a063495933 /intern/cycles/kernel/closure/volume.h | |
parent | 572489ec8936be0dfa1137f497d295e21f9ce693 (diff) |
Fix T43926: Volume scatter: intersecting objects GPU rendering artifacts
Fix T44007: Cycles Volumetrics: block artifacts with overlapping volumes
The issue was caused by uninitialized parameters of some closures, which
lead to unpredictable behavior of shader_merge_closures().
Diffstat (limited to 'intern/cycles/kernel/closure/volume.h')
-rw-r--r-- | intern/cycles/kernel/closure/volume.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h index 439610546e5..4143980f2cd 100644 --- a/intern/cycles/kernel/closure/volume.h +++ b/intern/cycles/kernel/closure/volume.h @@ -35,6 +35,7 @@ ccl_device int volume_henyey_greenstein_setup(ShaderClosure *sc) /* clamp anisotropy to avoid delta function */ sc->data0 = signf(sc->data0) * min(fabsf(sc->data0), 1.0f - 1e-3f); + sc->data1 = 0.0f; return SD_SCATTER; } |