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authorThomas Dinges <blender@dingto.org>2013-09-20 03:54:16 +0400
committerThomas Dinges <blender@dingto.org>2013-09-20 03:54:16 +0400
commit9a348c354af0ce0ceeeaec0b57baa2bd8baebfce (patch)
treec6995c4a71c9546b3226041837f67f81edf4a94a /intern/cycles/kernel/closure
parentd6b21df2e61318c3465272c9055be4451060d94c (diff)
* Style cleanup / Cycles.
Diffstat (limited to 'intern/cycles/kernel/closure')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 5a5f0360e5b..5825d2637ba 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -47,16 +47,16 @@ __device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
__device int bsdf_hair_reflection_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
- sc->data0 = clamp(sc->data0, 0.001f,1.0f);
- sc->data1 = clamp(sc->data1, 0.001f,1.0f);
+ sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
+ sc->data1 = clamp(sc->data1, 0.001f, 1.0f);
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
}
__device int bsdf_hair_transmission_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
- sc->data0 = clamp(sc->data0, 0.001f,1.0f);
- sc->data1 = clamp(sc->data1, 0.001f,1.0f);
+ sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
+ sc->data1 = clamp(sc->data1, 0.001f, 1.0f);
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
}
@@ -67,7 +67,7 @@ __device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const
float3 Tg = sc->T;
#else
float offset = 0.0f;
- float3 Tg = make_float3(1.0f,0.0f,0.0f);
+ float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
@@ -124,7 +124,7 @@ __device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, co
float3 Tg = sc->T;
#else
float offset = 0.0f;
- float3 Tg = make_float3(1.0f,0.0f,0.0f);
+ float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
@@ -170,7 +170,7 @@ __device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, flo
float3 Tg = sc->T;
#else
float offset = 0.0f;
- float3 Tg = make_float3(1.0f,0.0f,0.0f);
+ float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
@@ -225,7 +225,7 @@ __device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, f
float3 Tg = sc->T;
#else
float offset = 0.0f;
- float3 Tg = make_float3(1.0f,0.0f,0.0f);
+ float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;