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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:18:34 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:24:15 +0400
commita41648c1dc58fcfdb149bf6839ae237d1dadc704 (patch)
tree25fed9ed0a9d5e3f2dcfe60074e7ae3be19914ba /intern/cycles/kernel/closure
parent5cbddd4ca47b4b2b45ae7284129db5b83d1a948c (diff)
Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold. With value 0.0 the first surface hit will always write to these passes, regardless of transparency. With higher values surfaces that are mostly transparent can be skipped until an opaque surface is encountered.
Diffstat (limited to 'intern/cycles/kernel/closure')
-rw-r--r--intern/cycles/kernel/closure/bsdf_transparent.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h
index e62aecf3da6..73601d20c3a 100644
--- a/intern/cycles/kernel/closure/bsdf_transparent.h
+++ b/intern/cycles/kernel/closure/bsdf_transparent.h
@@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN
ccl_device int bsdf_transparent_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_TRANSPARENT_ID;
- return SD_BSDF;
+ return SD_BSDF|SD_TRANSPARENT;
}
ccl_device void bsdf_transparent_blur(ShaderClosure *sc, float roughness)