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authorCian Jinks <cjinks99@gmail.com>2021-09-22 17:09:31 +0300
committerCian Jinks <cjinks99@gmail.com>2021-09-22 17:09:31 +0300
commite734491048ef2436af41e272b8900f20785ecbe6 (patch)
tree8cee3fc068c782c0ba8cb9a581e768968c565569 /intern/cycles/kernel/device/cpu/image.h
parentf21cd0881948f6eaf16af0b354cd904df7407bda (diff)
parent204b01a254ac2445fea217e5211b2ed6aef631ca (diff)
Merge branch 'master' into soc-2021-knife-toolssoc-2021-knife-tools
Diffstat (limited to 'intern/cycles/kernel/device/cpu/image.h')
-rw-r--r--intern/cycles/kernel/device/cpu/image.h657
1 files changed, 657 insertions, 0 deletions
diff --git a/intern/cycles/kernel/device/cpu/image.h b/intern/cycles/kernel/device/cpu/image.h
new file mode 100644
index 00000000000..57e81ab186d
--- /dev/null
+++ b/intern/cycles/kernel/device/cpu/image.h
@@ -0,0 +1,657 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#ifdef WITH_NANOVDB
+# define NANOVDB_USE_INTRINSICS
+# include <nanovdb/NanoVDB.h>
+# include <nanovdb/util/SampleFromVoxels.h>
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+/* Make template functions private so symbols don't conflict between kernels with different
+ * instruction sets. */
+namespace {
+
+#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
+ { \
+ u[0] = (((-1.0f / 6.0f) * t + 0.5f) * t - 0.5f) * t + (1.0f / 6.0f); \
+ u[1] = ((0.5f * t - 1.0f) * t) * t + (2.0f / 3.0f); \
+ u[2] = ((-0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f / 6.0f); \
+ u[3] = (1.0f / 6.0f) * t * t * t; \
+ } \
+ (void)0
+
+ccl_device_inline float frac(float x, int *ix)
+{
+ int i = float_to_int(x) - ((x < 0.0f) ? 1 : 0);
+ *ix = i;
+ return x - (float)i;
+}
+
+template<typename T> struct TextureInterpolator {
+
+ static ccl_always_inline float4 read(float4 r)
+ {
+ return r;
+ }
+
+ static ccl_always_inline float4 read(uchar4 r)
+ {
+ float f = 1.0f / 255.0f;
+ return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
+ }
+
+ static ccl_always_inline float4 read(uchar r)
+ {
+ float f = r * (1.0f / 255.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(float r)
+ {
+ /* TODO(dingto): Optimize this, so interpolation
+ * happens on float instead of float4 */
+ return make_float4(r, r, r, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(half4 r)
+ {
+ return half4_to_float4(r);
+ }
+
+ static ccl_always_inline float4 read(half r)
+ {
+ float f = half_to_float(r);
+ return make_float4(f, f, f, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(uint16_t r)
+ {
+ float f = r * (1.0f / 65535.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(ushort4 r)
+ {
+ float f = 1.0f / 65535.0f;
+ return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
+ }
+
+ static ccl_always_inline float4 read(const T *data, int x, int y, int width, int height)
+ {
+ if (x < 0 || y < 0 || x >= width || y >= height) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ return read(data[y * width + x]);
+ }
+
+ static ccl_always_inline int wrap_periodic(int x, int width)
+ {
+ x %= width;
+ if (x < 0)
+ x += width;
+ return x;
+ }
+
+ static ccl_always_inline int wrap_clamp(int x, int width)
+ {
+ return clamp(x, 0, width - 1);
+ }
+
+ /* ******** 2D interpolation ******** */
+
+ static ccl_always_inline float4 interp_closest(const TextureInfo &info, float x, float y)
+ {
+ const T *data = (const T *)info.data;
+ const int width = info.width;
+ const int height = info.height;
+ int ix, iy;
+ frac(x * (float)width, &ix);
+ frac(y * (float)height, &iy);
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ break;
+ case EXTENSION_CLIP:
+ if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ return read(data[ix + iy * width]);
+ }
+
+ static ccl_always_inline float4 interp_linear(const TextureInfo &info, float x, float y)
+ {
+ const T *data = (const T *)info.data;
+ const int width = info.width;
+ const int height = info.height;
+ int ix, iy, nix, niy;
+ const float tx = frac(x * (float)width - 0.5f, &ix);
+ const float ty = frac(y * (float)height - 0.5f, &iy);
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ nix = wrap_periodic(ix + 1, width);
+ niy = wrap_periodic(iy + 1, height);
+ break;
+ case EXTENSION_CLIP:
+ nix = ix + 1;
+ niy = iy + 1;
+ break;
+ case EXTENSION_EXTEND:
+ nix = wrap_clamp(ix + 1, width);
+ niy = wrap_clamp(iy + 1, height);
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ return (1.0f - ty) * (1.0f - tx) * read(data, ix, iy, width, height) +
+ (1.0f - ty) * tx * read(data, nix, iy, width, height) +
+ ty * (1.0f - tx) * read(data, ix, niy, width, height) +
+ ty * tx * read(data, nix, niy, width, height);
+ }
+
+ static ccl_always_inline float4 interp_cubic(const TextureInfo &info, float x, float y)
+ {
+ const T *data = (const T *)info.data;
+ const int width = info.width;
+ const int height = info.height;
+ int ix, iy, nix, niy;
+ const float tx = frac(x * (float)width - 0.5f, &ix);
+ const float ty = frac(y * (float)height - 0.5f, &iy);
+ int pix, piy, nnix, nniy;
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ pix = wrap_periodic(ix - 1, width);
+ piy = wrap_periodic(iy - 1, height);
+ nix = wrap_periodic(ix + 1, width);
+ niy = wrap_periodic(iy + 1, height);
+ nnix = wrap_periodic(ix + 2, width);
+ nniy = wrap_periodic(iy + 2, height);
+ break;
+ case EXTENSION_CLIP:
+ pix = ix - 1;
+ piy = iy - 1;
+ nix = ix + 1;
+ niy = iy + 1;
+ nnix = ix + 2;
+ nniy = iy + 2;
+ break;
+ case EXTENSION_EXTEND:
+ pix = wrap_clamp(ix - 1, width);
+ piy = wrap_clamp(iy - 1, height);
+ nix = wrap_clamp(ix + 1, width);
+ niy = wrap_clamp(iy + 1, height);
+ nnix = wrap_clamp(ix + 2, width);
+ nniy = wrap_clamp(iy + 2, height);
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {piy, iy, niy, nniy};
+ float u[4], v[4];
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y) (read(data, xc[x], yc[y], width, height))
+#define TERM(col) \
+ (v[col] * \
+ (u[0] * DATA(0, col) + u[1] * DATA(1, col) + u[2] * DATA(2, col) + u[3] * DATA(3, col)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+
+ /* Actual interpolation. */
+ return TERM(0) + TERM(1) + TERM(2) + TERM(3);
+#undef TERM
+#undef DATA
+ }
+
+ static ccl_always_inline float4 interp(const TextureInfo &info, float x, float y)
+ {
+ if (UNLIKELY(!info.data)) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ switch (info.interpolation) {
+ case INTERPOLATION_CLOSEST:
+ return interp_closest(info, x, y);
+ case INTERPOLATION_LINEAR:
+ return interp_linear(info, x, y);
+ default:
+ return interp_cubic(info, x, y);
+ }
+ }
+
+ /* ******** 3D interpolation ******** */
+
+ static ccl_always_inline float4 interp_3d_closest(const TextureInfo &info,
+ float x,
+ float y,
+ float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+
+ frac(x * (float)width, &ix);
+ frac(y * (float)height, &iy);
+ frac(z * (float)depth, &iz);
+
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+ break;
+ case EXTENSION_CLIP:
+ if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const T *data = (const T *)info.data;
+ return read(data[ix + iy * width + iz * width * height]);
+ }
+
+ static ccl_always_inline float4 interp_3d_linear(const TextureInfo &info,
+ float x,
+ float y,
+ float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+ int nix, niy, niz;
+
+ float tx = frac(x * (float)width - 0.5f, &ix);
+ float ty = frac(y * (float)height - 0.5f, &iy);
+ float tz = frac(z * (float)depth - 0.5f, &iz);
+
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+
+ nix = wrap_periodic(ix + 1, width);
+ niy = wrap_periodic(iy + 1, height);
+ niz = wrap_periodic(iz + 1, depth);
+ break;
+ case EXTENSION_CLIP:
+ if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ nix = wrap_clamp(ix + 1, width);
+ niy = wrap_clamp(iy + 1, height);
+ niz = wrap_clamp(iz + 1, depth);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const T *data = (const T *)info.data;
+ float4 r;
+
+ r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) *
+ read(data[ix + iy * width + iz * width * height]);
+ r += (1.0f - tz) * (1.0f - ty) * tx * read(data[nix + iy * width + iz * width * height]);
+ r += (1.0f - tz) * ty * (1.0f - tx) * read(data[ix + niy * width + iz * width * height]);
+ r += (1.0f - tz) * ty * tx * read(data[nix + niy * width + iz * width * height]);
+
+ r += tz * (1.0f - ty) * (1.0f - tx) * read(data[ix + iy * width + niz * width * height]);
+ r += tz * (1.0f - ty) * tx * read(data[nix + iy * width + niz * width * height]);
+ r += tz * ty * (1.0f - tx) * read(data[ix + niy * width + niz * width * height]);
+ r += tz * ty * tx * read(data[nix + niy * width + niz * width * height]);
+
+ return r;
+ }
+
+ /* TODO(sergey): For some unspeakable reason both GCC-6 and Clang-3.9 are
+ * causing stack overflow issue in this function unless it is inlined.
+ *
+ * Only happens for AVX2 kernel and global __KERNEL_SSE__ vectorization
+ * enabled.
+ */
+#if defined(__GNUC__) || defined(__clang__)
+ static ccl_always_inline
+#else
+ static ccl_never_inline
+#endif
+ float4
+ interp_3d_cubic(const TextureInfo &info, float x, float y, float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+ int nix, niy, niz;
+ /* Tricubic b-spline interpolation. */
+ const float tx = frac(x * (float)width - 0.5f, &ix);
+ const float ty = frac(y * (float)height - 0.5f, &iy);
+ const float tz = frac(z * (float)depth - 0.5f, &iz);
+ int pix, piy, piz, nnix, nniy, nniz;
+
+ switch (info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+
+ pix = wrap_periodic(ix - 1, width);
+ piy = wrap_periodic(iy - 1, height);
+ piz = wrap_periodic(iz - 1, depth);
+
+ nix = wrap_periodic(ix + 1, width);
+ niy = wrap_periodic(iy + 1, height);
+ niz = wrap_periodic(iz + 1, depth);
+
+ nnix = wrap_periodic(ix + 2, width);
+ nniy = wrap_periodic(iy + 2, height);
+ nniz = wrap_periodic(iz + 2, depth);
+ break;
+ case EXTENSION_CLIP:
+ if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ pix = wrap_clamp(ix - 1, width);
+ piy = wrap_clamp(iy - 1, height);
+ piz = wrap_clamp(iz - 1, depth);
+
+ nix = wrap_clamp(ix + 1, width);
+ niy = wrap_clamp(iy + 1, height);
+ niz = wrap_clamp(iz + 1, depth);
+
+ nnix = wrap_clamp(ix + 2, width);
+ nniy = wrap_clamp(iy + 2, height);
+ nniz = wrap_clamp(iz + 2, depth);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {width * piy, width * iy, width * niy, width * nniy};
+ const int zc[4] = {
+ width * height * piz, width * height * iz, width * height * niz, width * height * nniz};
+ float u[4], v[4], w[4];
+
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y, z) (read(data[xc[x] + yc[y] + zc[z]]))
+#define COL_TERM(col, row) \
+ (v[col] * (u[0] * DATA(0, col, row) + u[1] * DATA(1, col, row) + u[2] * DATA(2, col, row) + \
+ u[3] * DATA(3, col, row)))
+#define ROW_TERM(row) \
+ (w[row] * (COL_TERM(0, row) + COL_TERM(1, row) + COL_TERM(2, row) + COL_TERM(3, row)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+ SET_CUBIC_SPLINE_WEIGHTS(w, tz);
+
+ /* Actual interpolation. */
+ const T *data = (const T *)info.data;
+ return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
+
+#undef COL_TERM
+#undef ROW_TERM
+#undef DATA
+ }
+
+ static ccl_always_inline float4
+ interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
+ {
+ if (UNLIKELY(!info.data))
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
+ case INTERPOLATION_CLOSEST:
+ return interp_3d_closest(info, x, y, z);
+ case INTERPOLATION_LINEAR:
+ return interp_3d_linear(info, x, y, z);
+ default:
+ return interp_3d_cubic(info, x, y, z);
+ }
+ }
+};
+
+#ifdef WITH_NANOVDB
+template<typename T> struct NanoVDBInterpolator {
+
+ typedef typename nanovdb::NanoGrid<T>::AccessorType AccessorType;
+
+ static ccl_always_inline float4 read(float r)
+ {
+ return make_float4(r, r, r, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(nanovdb::Vec3f r)
+ {
+ return make_float4(r[0], r[1], r[2], 1.0f);
+ }
+
+ static ccl_always_inline float4 interp_3d_closest(const AccessorType &acc,
+ float x,
+ float y,
+ float z)
+ {
+ const nanovdb::Vec3f xyz(x, y, z);
+ return read(nanovdb::SampleFromVoxels<AccessorType, 0, false>(acc)(xyz));
+ }
+
+ static ccl_always_inline float4 interp_3d_linear(const AccessorType &acc,
+ float x,
+ float y,
+ float z)
+ {
+ const nanovdb::Vec3f xyz(x - 0.5f, y - 0.5f, z - 0.5f);
+ return read(nanovdb::SampleFromVoxels<AccessorType, 1, false>(acc)(xyz));
+ }
+
+# if defined(__GNUC__) || defined(__clang__)
+ static ccl_always_inline
+# else
+ static ccl_never_inline
+# endif
+ float4
+ interp_3d_cubic(const AccessorType &acc, float x, float y, float z)
+ {
+ int ix, iy, iz;
+ int nix, niy, niz;
+ int pix, piy, piz;
+ int nnix, nniy, nniz;
+ /* Tricubic b-spline interpolation. */
+ const float tx = frac(x - 0.5f, &ix);
+ const float ty = frac(y - 0.5f, &iy);
+ const float tz = frac(z - 0.5f, &iz);
+ pix = ix - 1;
+ piy = iy - 1;
+ piz = iz - 1;
+ nix = ix + 1;
+ niy = iy + 1;
+ niz = iz + 1;
+ nnix = ix + 2;
+ nniy = iy + 2;
+ nniz = iz + 2;
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {piy, iy, niy, nniy};
+ const int zc[4] = {piz, iz, niz, nniz};
+ float u[4], v[4], w[4];
+
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+# define DATA(x, y, z) (read(acc.getValue(nanovdb::Coord(xc[x], yc[y], zc[z]))))
+# define COL_TERM(col, row) \
+ (v[col] * (u[0] * DATA(0, col, row) + u[1] * DATA(1, col, row) + u[2] * DATA(2, col, row) + \
+ u[3] * DATA(3, col, row)))
+# define ROW_TERM(row) \
+ (w[row] * (COL_TERM(0, row) + COL_TERM(1, row) + COL_TERM(2, row) + COL_TERM(3, row)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+ SET_CUBIC_SPLINE_WEIGHTS(w, tz);
+
+ /* Actual interpolation. */
+ return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
+
+# undef COL_TERM
+# undef ROW_TERM
+# undef DATA
+ }
+
+ static ccl_always_inline float4
+ interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
+ {
+ using namespace nanovdb;
+
+ NanoGrid<T> *const grid = (NanoGrid<T> *)info.data;
+ AccessorType acc = grid->getAccessor();
+
+ switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
+ case INTERPOLATION_CLOSEST:
+ return interp_3d_closest(acc, x, y, z);
+ case INTERPOLATION_LINEAR:
+ return interp_3d_linear(acc, x, y, z);
+ default:
+ return interp_3d_cubic(acc, x, y, z);
+ }
+ }
+};
+#endif
+
+#undef SET_CUBIC_SPLINE_WEIGHTS
+
+ccl_device float4 kernel_tex_image_interp(const KernelGlobals *kg, int id, float x, float y)
+{
+ const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
+
+ switch (info.data_type) {
+ case IMAGE_DATA_TYPE_HALF:
+ return TextureInterpolator<half>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_BYTE:
+ return TextureInterpolator<uchar>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_USHORT:
+ return TextureInterpolator<uint16_t>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_FLOAT:
+ return TextureInterpolator<float>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_HALF4:
+ return TextureInterpolator<half4>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_BYTE4:
+ return TextureInterpolator<uchar4>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_USHORT4:
+ return TextureInterpolator<ushort4>::interp(info, x, y);
+ case IMAGE_DATA_TYPE_FLOAT4:
+ return TextureInterpolator<float4>::interp(info, x, y);
+ default:
+ assert(0);
+ return make_float4(
+ TEX_IMAGE_MISSING_R, TEX_IMAGE_MISSING_G, TEX_IMAGE_MISSING_B, TEX_IMAGE_MISSING_A);
+ }
+}
+
+ccl_device float4 kernel_tex_image_interp_3d(const KernelGlobals *kg,
+ int id,
+ float3 P,
+ InterpolationType interp)
+{
+ const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
+
+ if (info.use_transform_3d) {
+ P = transform_point(&info.transform_3d, P);
+ }
+
+ switch (info.data_type) {
+ case IMAGE_DATA_TYPE_HALF:
+ return TextureInterpolator<half>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_BYTE:
+ return TextureInterpolator<uchar>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_USHORT:
+ return TextureInterpolator<uint16_t>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_FLOAT:
+ return TextureInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_HALF4:
+ return TextureInterpolator<half4>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_BYTE4:
+ return TextureInterpolator<uchar4>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_USHORT4:
+ return TextureInterpolator<ushort4>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_FLOAT4:
+ return TextureInterpolator<float4>::interp_3d(info, P.x, P.y, P.z, interp);
+#ifdef WITH_NANOVDB
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT:
+ return NanoVDBInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp);
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
+ return NanoVDBInterpolator<nanovdb::Vec3f>::interp_3d(info, P.x, P.y, P.z, interp);
+#endif
+ default:
+ assert(0);
+ return make_float4(
+ TEX_IMAGE_MISSING_R, TEX_IMAGE_MISSING_G, TEX_IMAGE_MISSING_B, TEX_IMAGE_MISSING_A);
+ }
+}
+
+} /* Namespace. */
+
+CCL_NAMESPACE_END