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authorBrecht Van Lommel <brecht@blender.org>2022-07-25 14:53:48 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-25 17:34:22 +0300
commit7a74d91e323c4d695b908ca4178837cee756eeaf (patch)
tree7e28e29d53b7905c1d464c49f68481a6380c3303 /intern/cycles/kernel/device/metal/compat.h
parentc6ce70855a13c42a724755f2989dee756519bef0 (diff)
Cleanup: move device BVH code to kernel/device/*/bvh.h
Having the OptiX/MetalRT/Embree/MetalRT implementations all in one file with many #ifdefs became too confusing. Instead split it up per device, and also move it together with device specific hit/filter/intersect functions and associated data types.
Diffstat (limited to 'intern/cycles/kernel/device/metal/compat.h')
-rw-r--r--intern/cycles/kernel/device/metal/compat.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index 0ed52074a90..80ee8ef5b57 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -260,8 +260,6 @@ void kernel_gpu_##name::run(thread MetalKernelContext& context, \
#ifdef __METALRT__
-# define __KERNEL_GPU_RAYTRACING__
-
# if defined(__METALRT_MOTION__)
# define METALRT_TAGS instancing, instance_motion, primitive_motion
# else