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authorPeter Kim <pk15950@gmail.com>2022-09-08 07:00:12 +0300
committerPeter Kim <pk15950@gmail.com>2022-09-08 07:00:12 +0300
commit00dcfdf916c69672210b006e62d966f1bc2fbeb7 (patch)
tree0cbb1b91fe26c750197126085b74224a795a103c /intern/cycles/kernel/device/metal/kernel.metal
parenta39532670f6b668da7be5810fb1f844b82feeba3 (diff)
parentd5934974219135102f364f57c45a8b1465e2b8d9 (diff)
Merge branch 'master' into xr-devxr-dev
Diffstat (limited to 'intern/cycles/kernel/device/metal/kernel.metal')
-rw-r--r--intern/cycles/kernel/device/metal/kernel.metal553
1 files changed, 291 insertions, 262 deletions
diff --git a/intern/cycles/kernel/device/metal/kernel.metal b/intern/cycles/kernel/device/metal/kernel.metal
index a7252570e64..5646c7446db 100644
--- a/intern/cycles/kernel/device/metal/kernel.metal
+++ b/intern/cycles/kernel/device/metal/kernel.metal
@@ -1,40 +1,44 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation */
-/* Metal kernel entry points */
+/* Metal kernel entry points. */
#include "kernel/device/metal/compat.h"
#include "kernel/device/metal/globals.h"
+#include "kernel/device/metal/function_constants.h"
#include "kernel/device/gpu/kernel.h"
-/* MetalRT intersection handlers */
+/* MetalRT intersection handlers. */
+
#ifdef __METALRT__
-/* Return type for a bounding box intersection function. */
-struct BoundingBoxIntersectionResult
-{
+/* Intersection return types. */
+
+/* For a bounding box intersection function. */
+struct BoundingBoxIntersectionResult {
bool accept [[accept_intersection]];
bool continue_search [[continue_search]];
float distance [[distance]];
};
-/* Return type for a triangle intersection function. */
-struct TriangleIntersectionResult
-{
+/* For a triangle intersection function. */
+struct TriangleIntersectionResult {
bool accept [[accept_intersection]];
- bool continue_search [[continue_search]];
+ bool continue_search [[continue_search]];
};
enum { METALRT_HIT_TRIANGLE, METALRT_HIT_BOUNDING_BOX };
-ccl_device_inline bool intersection_skip_self(ray_data const RaySelfPrimitives& self,
+/* Utilities. */
+
+ccl_device_inline bool intersection_skip_self(ray_data const RaySelfPrimitives &self,
const int object,
const int prim)
{
return (self.prim == prim) && (self.object == object);
}
-ccl_device_inline bool intersection_skip_self_shadow(ray_data const RaySelfPrimitives& self,
+ccl_device_inline bool intersection_skip_self_shadow(ray_data const RaySelfPrimitives &self,
const int object,
const int prim)
{
@@ -42,12 +46,14 @@ ccl_device_inline bool intersection_skip_self_shadow(ray_data const RaySelfPrimi
((self.light_prim == prim) && (self.light_object == object));
}
-ccl_device_inline bool intersection_skip_self_local(ray_data const RaySelfPrimitives& self,
+ccl_device_inline bool intersection_skip_self_local(ray_data const RaySelfPrimitives &self,
const int prim)
{
return (self.prim == prim);
}
+/* Hit functions. */
+
template<typename TReturn, uint intersection_type>
TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload,
@@ -57,9 +63,9 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
const float ray_tmax)
{
TReturn result;
-
+
#ifdef __BVH_LOCAL__
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
if ((object != payload.local_object) || intersection_skip_self_local(payload.self, prim)) {
/* Only intersect with matching object and skip self-intersecton. */
@@ -100,7 +106,8 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
}
else {
if (payload.local_isect.num_hits && ray_tmax > payload.local_isect.hits[0].t) {
- /* Record closest intersection only. Do not terminate ray here, since there is no guarantee about distance ordering in any-hit */
+ /* Record closest intersection only. Do not terminate ray here, since there is no guarantee
+ * about distance ordering in any-hit */
result.accept = false;
result.continue_search = true;
return result;
@@ -113,16 +120,16 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
isect->t = ray_tmax;
isect->prim = prim;
isect->object = object;
- isect->type = kernel_tex_fetch(__objects, object).primitive_type;
+ isect->type = kernel_data_fetch(objects, object).primitive_type;
- isect->u = 1.0f - barycentrics.y - barycentrics.x;
- isect->v = barycentrics.x;
+ isect->u = barycentrics.x;
+ isect->v = barycentrics.y;
/* Record geometric normal */
- const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect->prim).w;
- const float3 tri_a = float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0));
- const float3 tri_b = float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1));
- const float3 tri_c = float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
+ const uint tri_vindex = kernel_data_fetch(tri_vindex, isect->prim).w;
+ const float3 tri_a = float3(kernel_data_fetch(tri_verts, tri_vindex + 0));
+ const float3 tri_b = float3(kernel_data_fetch(tri_verts, tri_vindex + 1));
+ const float3 tri_c = float3(kernel_data_fetch(tri_verts, tri_vindex + 2));
payload.local_isect.Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
/* Continue tracing (without this the trace call would return after the first hit) */
@@ -132,21 +139,20 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
#endif
}
-[[intersection(triangle, triangle_data, METALRT_TAGS)]]
-TriangleIntersectionResult
-__anyhit__cycles_metalrt_local_hit_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
- uint instance_id [[user_instance_id]],
- uint primitive_id [[primitive_id]],
- float2 barycentrics [[barycentric_coord]],
- float ray_tmax [[distance]])
+[[intersection(triangle, triangle_data, METALRT_TAGS)]] TriangleIntersectionResult
+__anyhit__cycles_metalrt_local_hit_tri(
+ constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
+ ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
+ uint instance_id [[user_instance_id]],
+ uint primitive_id [[primitive_id]],
+ float2 barycentrics [[barycentric_coord]],
+ float ray_tmax [[distance]])
{
return metalrt_local_hit<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
- launch_params_metal, payload, instance_id, primitive_id, barycentrics, ray_tmax);
+ launch_params_metal, payload, instance_id, primitive_id, barycentrics, ray_tmax);
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_local_hit_box(const float ray_tmax [[max_distance]])
{
/* unused function */
@@ -168,30 +174,21 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
#ifdef __SHADOW_RECORD_ALL__
# ifdef __VISIBILITY_FLAG__
const uint visibility = payload.visibility;
- if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
+ if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
/* continue search */
return true;
}
# endif
- if (intersection_skip_self_shadow(payload.self, object, prim)) {
- /* continue search */
- return true;
- }
-
- float u = 0.0f, v = 0.0f;
+ const float u = barycentrics.x;
+ const float v = barycentrics.y;
int type = 0;
if (intersection_type == METALRT_HIT_TRIANGLE) {
- u = 1.0f - barycentrics.y - barycentrics.x;
- v = barycentrics.x;
- type = kernel_tex_fetch(__objects, object).primitive_type;
+ type = kernel_data_fetch(objects, object).primitive_type;
}
# ifdef __HAIR__
else {
- u = barycentrics.x;
- v = barycentrics.y;
-
- const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
type = segment.type;
prim = segment.prim;
@@ -203,6 +200,11 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
}
# endif
+ if (intersection_skip_self_shadow(payload.self, object, prim)) {
+ /* continue search */
+ return true;
+ }
+
# ifndef __TRANSPARENT_SHADOWS__
/* No transparent shadows support compiled in, make opaque. */
payload.result = true;
@@ -214,7 +216,7 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
short num_recorded_hits = payload.num_recorded_hits;
MetalKernelContext context(launch_params_metal);
-
+
/* If no transparent shadows, all light is blocked and we can stop immediately. */
if (num_hits >= max_hits ||
!(context.intersection_get_shader_flags(NULL, prim, type) & SD_HAS_TRANSPARENT_SHADOW)) {
@@ -222,7 +224,7 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
/* terminate ray */
return false;
}
-
+
/* Always use baked shadow transparency for curves. */
if (type & PRIMITIVE_CURVE) {
float throughput = payload.throughput;
@@ -239,10 +241,10 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
return true;
}
}
-
+
payload.num_hits += 1;
payload.num_recorded_hits += 1;
-
+
uint record_index = num_recorded_hits;
const IntegratorShadowState state = payload.state;
@@ -277,7 +279,7 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, prim) = prim;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, object) = object;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, type) = type;
-
+
/* Continue tracing. */
# endif /* __TRANSPARENT_SHADOWS__ */
#endif /* __SHADOW_RECORD_ALL__ */
@@ -285,26 +287,25 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
return true;
}
-[[intersection(triangle, triangle_data, METALRT_TAGS)]]
-TriangleIntersectionResult
-__anyhit__cycles_metalrt_shadow_all_hit_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
- unsigned int object [[user_instance_id]],
- unsigned int primitive_id [[primitive_id]],
- float2 barycentrics [[barycentric_coord]],
- float ray_tmax [[distance]])
+[[intersection(triangle, triangle_data, METALRT_TAGS)]] TriangleIntersectionResult
+__anyhit__cycles_metalrt_shadow_all_hit_tri(
+ constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
+ unsigned int object [[user_instance_id]],
+ unsigned int primitive_id [[primitive_id]],
+ float2 barycentrics [[barycentric_coord]],
+ float ray_tmax [[distance]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
TriangleIntersectionResult result;
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_TRIANGLE>(
- launch_params_metal, payload, object, prim, barycentrics, ray_tmax);
+ launch_params_metal, payload, object, prim, barycentrics, ray_tmax);
result.accept = !result.continue_search;
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_shadow_all_hit_box(const float ray_tmax [[max_distance]])
{
/* unused function */
@@ -316,15 +317,16 @@ __anyhit__cycles_metalrt_shadow_all_hit_box(const float ray_tmax [[max_distance]
}
template<typename TReturnType, uint intersection_type>
-inline TReturnType metalrt_visibility_test(constant KernelParamsMetal &launch_params_metal,
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
- const uint object,
- const uint prim,
- const float u)
+inline TReturnType metalrt_visibility_test(
+ constant KernelParamsMetal &launch_params_metal,
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
+ const uint object,
+ uint prim,
+ const float u)
{
TReturnType result;
-
-# ifdef __HAIR__
+
+#ifdef __HAIR__
if (intersection_type == METALRT_HIT_BOUNDING_BOX) {
/* Filter out curve endcaps. */
if (u == 0.0f || u == 1.0f) {
@@ -333,15 +335,23 @@ inline TReturnType metalrt_visibility_test(constant KernelParamsMetal &launch_pa
return result;
}
}
-# endif
+#endif
uint visibility = payload.visibility;
-# ifdef __VISIBILITY_FLAG__
- if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
+#ifdef __VISIBILITY_FLAG__
+ if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
result.accept = false;
result.continue_search = true;
return result;
}
+#endif
+
+ if (intersection_type == METALRT_HIT_TRIANGLE) {
+ }
+# ifdef __HAIR__
+ else {
+ prim = kernel_data_fetch(curve_segments, prim).prim;
+ }
# endif
/* Shadow ray early termination. */
@@ -370,25 +380,25 @@ inline TReturnType metalrt_visibility_test(constant KernelParamsMetal &launch_pa
return result;
}
-[[intersection(triangle, triangle_data, METALRT_TAGS)]]
-TriangleIntersectionResult
-__anyhit__cycles_metalrt_visibility_test_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
- unsigned int object [[user_instance_id]],
- unsigned int primitive_id [[primitive_id]])
+[[intersection(triangle, triangle_data, METALRT_TAGS)]] TriangleIntersectionResult
+__anyhit__cycles_metalrt_visibility_test_tri(
+ constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
+ unsigned int object [[user_instance_id]],
+ unsigned int primitive_id [[primitive_id]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- TriangleIntersectionResult result = metalrt_visibility_test<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
- launch_params_metal, payload, object, prim, 0.0f);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ TriangleIntersectionResult result =
+ metalrt_visibility_test<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
+ launch_params_metal, payload, object, prim, 0.0f);
if (result.accept) {
payload.prim = prim;
- payload.type = kernel_tex_fetch(__objects, object).primitive_type;
+ payload.type = kernel_data_fetch(objects, object).primitive_type;
}
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__anyhit__cycles_metalrt_visibility_test_box(const float ray_tmax [[max_distance]])
{
/* Unused function */
@@ -399,45 +409,39 @@ __anyhit__cycles_metalrt_visibility_test_box(const float ray_tmax [[max_distance
return result;
}
+/* Primitive intersection functions. */
+
#ifdef __HAIR__
-ccl_device_inline
-void metalrt_intersection_curve(constant KernelParamsMetal &launch_params_metal,
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
- const uint object,
- const uint prim,
- const uint type,
- const float3 ray_origin,
- const float3 ray_direction,
- float time,
- const float ray_tmax,
- thread BoundingBoxIntersectionResult &result)
+ccl_device_inline void metalrt_intersection_curve(
+ constant KernelParamsMetal &launch_params_metal,
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
+ const uint object,
+ const uint prim,
+ const uint type,
+ const float3 ray_P,
+ const float3 ray_D,
+ float time,
+ const float ray_tmin,
+ const float ray_tmax,
+ thread BoundingBoxIntersectionResult &result)
{
# ifdef __VISIBILITY_FLAG__
const uint visibility = payload.visibility;
- if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
+ if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
return;
}
# endif
- float3 P = ray_origin;
- float3 dir = ray_direction;
-
- /* The direction is not normalized by default, but the curve intersection routine expects that */
- float len;
- dir = normalize_len(dir, &len);
-
Intersection isect;
isect.t = ray_tmax;
- /* Transform maximum distance into object space. */
- if (isect.t != FLT_MAX)
- isect.t *= len;
MetalKernelContext context(launch_params_metal);
- if (context.curve_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
+ if (context.curve_intersect(
+ NULL, &isect, ray_P, ray_D, ray_tmin, isect.t, object, prim, time, type)) {
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
- launch_params_metal, payload, object, prim, isect.u);
+ launch_params_metal, payload, object, prim, isect.u);
if (result.accept) {
- result.distance = isect.t / len;
+ result.distance = isect.t;
payload.u = isect.u;
payload.v = isect.v;
payload.prim = prim;
@@ -446,57 +450,46 @@ void metalrt_intersection_curve(constant KernelParamsMetal &launch_params_metal,
}
}
-ccl_device_inline
-void metalrt_intersection_curve_shadow(constant KernelParamsMetal &launch_params_metal,
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
- const uint object,
- const uint prim,
- const uint type,
- const float3 ray_origin,
- const float3 ray_direction,
- float time,
- const float ray_tmax,
- thread BoundingBoxIntersectionResult &result)
+ccl_device_inline void metalrt_intersection_curve_shadow(
+ constant KernelParamsMetal &launch_params_metal,
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
+ const uint object,
+ const uint prim,
+ const uint type,
+ const float3 ray_P,
+ const float3 ray_D,
+ float time,
+ const float ray_tmin,
+ const float ray_tmax,
+ thread BoundingBoxIntersectionResult &result)
{
const uint visibility = payload.visibility;
- float3 P = ray_origin;
- float3 dir = ray_direction;
-
- /* The direction is not normalized by default, but the curve intersection routine expects that */
- float len;
- dir = normalize_len(dir, &len);
-
Intersection isect;
isect.t = ray_tmax;
- /* Transform maximum distance into object space */
- if (isect.t != FLT_MAX)
- isect.t *= len;
MetalKernelContext context(launch_params_metal);
- if (context.curve_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
+ if (context.curve_intersect(
+ NULL, &isect, ray_P, ray_D, ray_tmin, isect.t, object, prim, time, type)) {
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
- launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
+ launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
result.accept = !result.continue_search;
-
- if (result.accept) {
- result.distance = isect.t / len;
- }
}
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__intersection__curve_ribbon(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload
+ [[payload]],
const uint object [[user_instance_id]],
const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
+ const float3 ray_P [[origin]],
+ const float3 ray_D [[direction]],
+ const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
BoundingBoxIntersectionResult result;
result.accept = false;
@@ -504,30 +497,39 @@ __intersection__curve_ribbon(constant KernelParamsMetal &launch_params_metal [[b
result.distance = ray_tmax;
if (segment.type & PRIMITIVE_CURVE_RIBBON) {
- metalrt_intersection_curve(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
+ metalrt_intersection_curve(launch_params_metal,
+ payload,
+ object,
+ segment.prim,
+ segment.type,
+ ray_P,
+ ray_D,
# if defined(__METALRT_MOTION__)
payload.time,
# else
0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
}
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
-__intersection__curve_ribbon_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
- const uint object [[user_instance_id]],
- const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
- const float ray_tmax [[max_distance]])
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
+__intersection__curve_ribbon_shadow(
+ constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
+ const uint object [[user_instance_id]],
+ const uint primitive_id [[primitive_id]],
+ const float3 ray_P [[origin]],
+ const float3 ray_D [[direction]],
+ const float ray_tmin [[min_distance]],
+ const float ray_tmax [[max_distance]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
BoundingBoxIntersectionResult result;
result.accept = false;
@@ -535,115 +537,133 @@ __intersection__curve_ribbon_shadow(constant KernelParamsMetal &launch_params_me
result.distance = ray_tmax;
if (segment.type & PRIMITIVE_CURVE_RIBBON) {
- metalrt_intersection_curve_shadow(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
+ metalrt_intersection_curve_shadow(launch_params_metal,
+ payload,
+ object,
+ segment.prim,
+ segment.type,
+ ray_P,
+ ray_D,
# if defined(__METALRT_MOTION__)
- payload.time,
+ payload.time,
# else
- 0.0f,
+ 0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
}
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__intersection__curve_all(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload
+ [[payload]],
const uint object [[user_instance_id]],
const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
+ const float3 ray_P [[origin]],
+ const float3 ray_D [[direction]],
+ const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
-
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
+
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
- metalrt_intersection_curve(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
+ metalrt_intersection_curve(launch_params_metal,
+ payload,
+ object,
+ segment.prim,
+ segment.type,
+ ray_P,
+ ray_D,
# if defined(__METALRT_MOTION__)
payload.time,
# else
0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
-__intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
- const uint object [[user_instance_id]],
- const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
- const float ray_tmax [[max_distance]])
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
+__intersection__curve_all_shadow(
+ constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
+ const uint object [[user_instance_id]],
+ const uint primitive_id [[primitive_id]],
+ const float3 ray_P [[origin]],
+ const float3 ray_D [[direction]],
+ const float ray_tmin [[min_distance]],
+ const float ray_tmax [[max_distance]])
{
- uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
+ uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
- metalrt_intersection_curve_shadow(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
+ metalrt_intersection_curve_shadow(launch_params_metal,
+ payload,
+ object,
+ segment.prim,
+ segment.type,
+ ray_P,
+ ray_D,
# if defined(__METALRT_MOTION__)
- payload.time,
+ payload.time,
# else
- 0.0f,
+ 0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
return result;
}
#endif /* __HAIR__ */
#ifdef __POINTCLOUD__
-ccl_device_inline
-void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
- const uint object,
- const uint prim,
- const uint type,
- const float3 ray_origin,
- const float3 ray_direction,
- float time,
- const float ray_tmax,
- thread BoundingBoxIntersectionResult &result)
+ccl_device_inline void metalrt_intersection_point(
+ constant KernelParamsMetal &launch_params_metal,
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
+ const uint object,
+ const uint prim,
+ const uint type,
+ const float3 ray_P,
+ const float3 ray_D,
+ float time,
+ const float ray_tmin,
+ const float ray_tmax,
+ thread BoundingBoxIntersectionResult &result)
{
# ifdef __VISIBILITY_FLAG__
const uint visibility = payload.visibility;
- if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
+ if ((kernel_data_fetch(objects, object).visibility & visibility) == 0) {
return;
}
# endif
- float3 P = ray_origin;
- float3 dir = ray_direction;
-
- /* The direction is not normalized by default, but the point intersection routine expects that */
- float len;
- dir = normalize_len(dir, &len);
-
Intersection isect;
isect.t = ray_tmax;
- /* Transform maximum distance into object space. */
- if (isect.t != FLT_MAX)
- isect.t *= len;
MetalKernelContext context(launch_params_metal);
- if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
+ if (context.point_intersect(
+ NULL, &isect, ray_P, ray_D, ray_tmin, isect.t, object, prim, time, type)) {
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
- launch_params_metal, payload, object, prim, isect.u);
+ launch_params_metal, payload, object, prim, isect.u);
if (result.accept) {
- result.distance = isect.t / len;
+ result.distance = isect.t;
payload.u = isect.u;
payload.v = isect.v;
payload.prim = prim;
@@ -652,99 +672,108 @@ void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
}
}
-ccl_device_inline
-void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
- const uint object,
- const uint prim,
- const uint type,
- const float3 ray_origin,
- const float3 ray_direction,
- float time,
- const float ray_tmax,
- thread BoundingBoxIntersectionResult &result)
+ccl_device_inline void metalrt_intersection_point_shadow(
+ constant KernelParamsMetal &launch_params_metal,
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
+ const uint object,
+ const uint prim,
+ const uint type,
+ const float3 ray_P,
+ const float3 ray_D,
+ float time,
+ const float ray_tmin,
+ const float ray_tmax,
+ thread BoundingBoxIntersectionResult &result)
{
const uint visibility = payload.visibility;
- float3 P = ray_origin;
- float3 dir = ray_direction;
-
- /* The direction is not normalized by default, but the point intersection routine expects that */
- float len;
- dir = normalize_len(dir, &len);
-
Intersection isect;
isect.t = ray_tmax;
- /* Transform maximum distance into object space */
- if (isect.t != FLT_MAX)
- isect.t *= len;
MetalKernelContext context(launch_params_metal);
- if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
+ if (context.point_intersect(
+ NULL, &isect, ray_P, ray_D, ray_tmin, isect.t, object, prim, time, type)) {
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
- launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
+ launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
result.accept = !result.continue_search;
if (result.accept) {
- result.distance = isect.t / len;
+ result.distance = isect.t;
}
}
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
- const uint object [[user_instance_id]],
- const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
- const float ray_tmax [[max_distance]])
+ ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
+ const uint object [[user_instance_id]],
+ const uint primitive_id [[primitive_id]],
+ const float3 ray_origin [[origin]],
+ const float3 ray_direction [[direction]],
+ const float ray_tmin [[min_distance]],
+ const float ray_tmax [[max_distance]])
{
- const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const int type = kernel_tex_fetch(__objects, object).primitive_type;
+ const uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const int type = kernel_data_fetch(objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
- metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
+ metalrt_intersection_point(launch_params_metal,
+ payload,
+ object,
+ prim,
+ type,
+ ray_origin,
+ ray_direction,
# if defined(__METALRT_MOTION__)
payload.time,
# else
0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
return result;
}
-[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
-BoundingBoxIntersectionResult
+[[intersection(bounding_box, triangle_data, METALRT_TAGS)]] BoundingBoxIntersectionResult
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
- ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
- const uint object [[user_instance_id]],
- const uint primitive_id [[primitive_id]],
- const float3 ray_origin [[origin]],
- const float3 ray_direction [[direction]],
- const float ray_tmax [[max_distance]])
+ ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload
+ [[payload]],
+ const uint object [[user_instance_id]],
+ const uint primitive_id [[primitive_id]],
+ const float3 ray_origin [[origin]],
+ const float3 ray_direction [[direction]],
+ const float ray_tmin [[min_distance]],
+ const float ray_tmax [[max_distance]])
{
- const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
- const int type = kernel_tex_fetch(__objects, object).primitive_type;
+ const uint prim = primitive_id + kernel_data_fetch(object_prim_offset, object);
+ const int type = kernel_data_fetch(objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
- metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
+ metalrt_intersection_point_shadow(launch_params_metal,
+ payload,
+ object,
+ prim,
+ type,
+ ray_origin,
+ ray_direction,
# if defined(__METALRT_MOTION__)
- payload.time,
+ payload.time,
# else
- 0.0f,
+ 0.0f,
# endif
- ray_tmax, result);
+ ray_tmin,
+ ray_tmax,
+ result);
return result;
}