diff options
author | Patrick Mours <pmours@nvidia.com> | 2022-09-09 12:55:35 +0300 |
---|---|---|
committer | Patrick Mours <pmours@nvidia.com> | 2022-09-09 16:35:44 +0300 |
commit | ef7c9e793ec5331ac694eec9336565bd2254c406 (patch) | |
tree | ca30908bae0bac8c58d18b964af7dc388f9de463 /intern/cycles/kernel/geom/attribute.h | |
parent | 291c313f80b4cccc8fcce3035584caeaa654844f (diff) |
Cycles: Remove separate OSL attribute map and instead always use SVM attribute map
The SVM attribute map is always generated and uses a simple
linear search to lookup by an opaque ID, so can reuse that for OSL
as well and simply use the attribute name hash as ID instead of
generating a unique value separately. This works for both object
and geometry attributes since the SVM attribute map already
stores both. Simplifies code somewhat and reduces memory
usage slightly.
This patch was split from D15902.
Differential Revision: https://developer.blender.org/D15918
Diffstat (limited to 'intern/cycles/kernel/geom/attribute.h')
-rw-r--r-- | intern/cycles/kernel/geom/attribute.h | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/intern/cycles/kernel/geom/attribute.h b/intern/cycles/kernel/geom/attribute.h index 31a9e39d528..3a0ee1b09d1 100644 --- a/intern/cycles/kernel/geom/attribute.h +++ b/intern/cycles/kernel/geom/attribute.h @@ -16,14 +16,14 @@ CCL_NAMESPACE_BEGIN /* Patch index for triangle, -1 if not subdivision triangle */ -ccl_device_inline uint subd_triangle_patch(KernelGlobals kg, ccl_private const ShaderData *sd) +ccl_device_inline uint subd_triangle_patch(KernelGlobals kg, int prim) { - return (sd->prim != PRIM_NONE) ? kernel_data_fetch(tri_patch, sd->prim) : ~0; + return (prim != PRIM_NONE) ? kernel_data_fetch(tri_patch, prim) : ~0; } -ccl_device_inline uint attribute_primitive_type(KernelGlobals kg, ccl_private const ShaderData *sd) +ccl_device_inline uint attribute_primitive_type(KernelGlobals kg, int prim, int type) { - if ((sd->type & PRIMITIVE_TRIANGLE) && subd_triangle_patch(kg, sd) != ~0) { + if ((type & PRIMITIVE_TRIANGLE) && subd_triangle_patch(kg, prim) != ~0) { return ATTR_PRIM_SUBD; } else { @@ -45,17 +45,16 @@ ccl_device_inline uint object_attribute_map_offset(KernelGlobals kg, int object) return kernel_data_fetch(objects, object).attribute_map_offset; } -ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, - ccl_private const ShaderData *sd, - uint id) +ccl_device_inline AttributeDescriptor +find_attribute(KernelGlobals kg, int object, int prim, int type, uint64_t id) { - if (sd->object == OBJECT_NONE) { + if (object == OBJECT_NONE) { return attribute_not_found(); } /* for SVM, find attribute by unique id */ - uint attr_offset = object_attribute_map_offset(kg, sd->object); - attr_offset += attribute_primitive_type(kg, sd); + uint attr_offset = object_attribute_map_offset(kg, object); + attr_offset += attribute_primitive_type(kg, prim, type); AttributeMap attr_map = kernel_data_fetch(attributes_map, attr_offset); while (attr_map.id != id) { @@ -77,7 +76,7 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, AttributeDescriptor desc; desc.element = (AttributeElement)attr_map.element; - if (sd->prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH && + if (prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH && desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT) { return attribute_not_found(); } @@ -91,11 +90,16 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, return desc; } +ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, + ccl_private const ShaderData *sd, + uint64_t id) +{ + return find_attribute(kg, sd->object, sd->prim, sd->type, id); +} + /* Transform matrix attribute on meshes */ -ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, - ccl_private const ShaderData *sd, - const AttributeDescriptor desc) +ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, const AttributeDescriptor desc) { Transform tfm; |