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authorDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
commit27b3ea622f8bd313a8e2827dfec752bf2125566c (patch)
treef212e49d224ce8e1cfc3b17a64ae524711494391 /intern/cycles/kernel/geom/geom_bvh_volume.h
parent372dff8d1dc7e24d4b2cd37de245588ecfce8bfa (diff)
parentde80e687689032cb85179a1f7e89750573631d5d (diff)
Merge remote-tracking branch 'origin/master' into cycles_camera_nodescycles_camera_nodes
Note: the branch currently crashes in blender_camera_nodes.cpp: BL::NodeTree b_ntree = b_data.node_groups[nodes_tree_name]; The crash was introduced in: cb7cf523e5c000609f32a382e2c0fcc57f635a42 Conflicts: intern/cycles/SConscript intern/cycles/blender/addon/__init__.py intern/cycles/blender/addon/properties.py intern/cycles/blender/blender_camera.cpp intern/cycles/kernel/kernel_types.h intern/cycles/kernel/svm/svm.h intern/cycles/kernel/svm/svm_types.h intern/cycles/render/camera.cpp intern/cycles/render/camera.h
Diffstat (limited to 'intern/cycles/kernel/geom/geom_bvh_volume.h')
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_volume.h358
1 files changed, 358 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh_volume.h b/intern/cycles/kernel/geom/geom_bvh_volume.h
new file mode 100644
index 00000000000..41c784869f2
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_bvh_volume.h
@@ -0,0 +1,358 @@
+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
+ * and code copyright 2009-2012 Intel Corporation
+ *
+ * Modifications Copyright 2011-2014, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifdef __QBVH__
+#include "geom_qbvh_volume.h"
+#endif
+
+/* This is a template BVH traversal function for volumes, where
+ * various features can be enabled/disabled. This way we can compile optimized
+ * versions for each case without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_HAIR: hair curve rendering
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect)
+{
+ /* todo:
+ * - test if pushing distance on the stack helps (for non shadow rays)
+ * - separate version for shadow rays
+ * - likely and unlikely for if() statements
+ * - test restrict attribute for pointers
+ */
+
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ float3 P = ray->P;
+ float3 dir = bvh_clamp_direction(ray->D);
+ float3 idir = bvh_inverse_direction(dir);
+ int object = OBJECT_NONE;
+
+ const uint visibility = PATH_RAY_ALL_VISIBILITY;
+
+#if BVH_FEATURE(BVH_MOTION)
+ Transform ob_tfm;
+#endif
+
+ isect->t = ray->t;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
+
+#if defined(__KERNEL_SSE2__)
+ const shuffle_swap_t shuf_identity = shuffle_swap_identity();
+ const shuffle_swap_t shuf_swap = shuffle_swap_swap();
+
+ const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000));
+ ssef Psplat[3], idirsplat[3];
+ shuffle_swap_t shufflexyz[3];
+
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ ssef tsplat(0.0f, 0.0f, -isect->t, -isect->t);
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+#endif
+
+ IsectPrecalc isect_precalc;
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+ /* traversal loop */
+ do {
+ do {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
+ bool traverseChild0, traverseChild1;
+ int nodeAddrChild1;
+
+#if !defined(__KERNEL_SSE2__)
+ /* Intersect two child bounding boxes, non-SSE version */
+ float t = isect->t;
+
+ /* fetch node data */
+ float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0);
+ float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1);
+ float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2);
+ float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3);
+
+ /* intersect ray against child nodes */
+ NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f);
+ NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t);
+
+ NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f);
+ NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t);
+
+ /* decide which nodes to traverse next */
+ traverseChild0 = (c0max >= c0min);
+ traverseChild1 = (c1max >= c1min);
+
+#else // __KERNEL_SSE2__
+ /* Intersect two child bounding boxes, SSE3 version adapted from Embree */
+
+ /* fetch node data */
+ const ssef *bvh_nodes = (ssef*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
+ const float4 cnodes = ((float4*)bvh_nodes)[3];
+
+ /* intersect ray against child nodes */
+ const ssef tminmaxx = (shuffle_swap(bvh_nodes[0], shufflexyz[0]) - Psplat[0]) * idirsplat[0];
+ const ssef tminmaxy = (shuffle_swap(bvh_nodes[1], shufflexyz[1]) - Psplat[1]) * idirsplat[1];
+ const ssef tminmaxz = (shuffle_swap(bvh_nodes[2], shufflexyz[2]) - Psplat[2]) * idirsplat[2];
+
+ /* calculate { c0min, c1min, -c0max, -c1max} */
+ ssef minmax = max(max(tminmaxx, tminmaxy), max(tminmaxz, tsplat));
+ const ssef tminmax = minmax ^ pn;
+
+ const sseb lrhit = tminmax <= shuffle<2, 3, 0, 1>(tminmax);
+
+ /* decide which nodes to traverse next */
+ traverseChild0 = (movemask(lrhit) & 1);
+ traverseChild1 = (movemask(lrhit) & 2);
+#endif // __KERNEL_SSE2__
+
+ nodeAddr = __float_as_int(cnodes.x);
+ nodeAddrChild1 = __float_as_int(cnodes.y);
+
+ if(traverseChild0 && traverseChild1) {
+ /* both children were intersected, push the farther one */
+#if !defined(__KERNEL_SSE2__)
+ bool closestChild1 = (c1min < c0min);
+#else
+ bool closestChild1 = tminmax[1] < tminmax[0];
+#endif
+
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ kernel_assert(stackPtr < BVH_STACK_SIZE);
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ else {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ else if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)*BVH_NODE_LEAF_SIZE);
+ int primAddr = __float_as_int(leaf.x);
+
+#if BVH_FEATURE(BVH_INSTANCING)
+ if(primAddr >= 0) {
+#endif
+ const int primAddr2 = __float_as_int(leaf.y);
+ const uint type = __float_as_int(leaf.w);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* primitive intersection */
+ switch(type & PRIMITIVE_ALL) {
+ case PRIMITIVE_TRIANGLE: {
+ /* intersect ray against primitive */
+ for(; primAddr < primAddr2; primAddr++) {
+ kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
+ /* only primitives from volume object */
+ uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
+ int object_flag = kernel_tex_fetch(__object_flag, tri_object);
+ if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
+ continue;
+ }
+ triangle_intersect(kg, &isect_precalc, isect, P, visibility, object, primAddr);
+ }
+ break;
+ }
+#if BVH_FEATURE(BVH_MOTION)
+ case PRIMITIVE_MOTION_TRIANGLE: {
+ /* intersect ray against primitive */
+ for(; primAddr < primAddr2; primAddr++) {
+ kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
+ /* only primitives from volume object */
+ uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
+ int object_flag = kernel_tex_fetch(__object_flag, tri_object);
+ if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
+ continue;
+ }
+ motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr);
+ }
+ break;
+ }
+#endif
+#if BVH_FEATURE(BVH_HAIR)
+ case PRIMITIVE_CURVE:
+ case PRIMITIVE_MOTION_CURVE: {
+ /* intersect ray against primitive */
+ for(; primAddr < primAddr2; primAddr++) {
+ kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
+ /* only primitives from volume object */
+ uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
+ int object_flag = kernel_tex_fetch(__object_flag, tri_object);
+ if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
+ continue;
+ }
+ if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
+ bvh_cardinal_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0);
+ else
+ bvh_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0);
+ }
+ break;
+ }
+#endif
+ default: {
+ break;
+ }
+ }
+ }
+#if BVH_FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+ object = kernel_tex_fetch(__prim_object, -primAddr-1);
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+
+ if(object_flag & SD_OBJECT_HAS_VOLUME) {
+
+#if BVH_FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_tfm);
+#else
+ bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t);
+#endif
+
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+#if defined(__KERNEL_SSE2__)
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+#endif
+
+ ++stackPtr;
+ kernel_assert(stackPtr < BVH_STACK_SIZE);
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+ }
+ else {
+ /* pop */
+ object = OBJECT_NONE;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ }
+ }
+#endif /* FEATURE(BVH_INSTANCING) */
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if BVH_FEATURE(BVH_INSTANCING)
+ if(stackPtr >= 0) {
+ kernel_assert(object != OBJECT_NONE);
+
+ /* instance pop */
+#if BVH_FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_tfm);
+#else
+ bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t);
+#endif
+
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+#if defined(__KERNEL_SSE2__)
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+#endif
+
+ object = OBJECT_NONE;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif /* FEATURE(BVH_MOTION) */
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+ return (isect->prim != PRIM_NONE);
+}
+
+ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect)
+{
+#ifdef __QBVH__
+ if(kernel_data.bvh.use_qbvh) {
+ return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
+ ray,
+ isect);
+ }
+ else
+#endif
+ {
+ kernel_assert(kernel_data.bvh.use_qbvh == false);
+ return BVH_FUNCTION_FULL_NAME(BVH)(kg,
+ ray,
+ isect);
+ }
+}
+
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES