Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:45 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:45 +0400
commit84470a1190b28cd37491e5002aea4695e4f26f44 (patch)
tree82f78b632fdfc30ac7b7e54101dea7f0257621b4 /intern/cycles/kernel/geom/geom_curve.h
parent2100fb4094800a1cbe4e11c530d4eec3019a87a5 (diff)
Cycles code refactor: move geometry related kernel files into own directory.
Diffstat (limited to 'intern/cycles/kernel/geom/geom_curve.h')
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
new file mode 100644
index 00000000000..821ac50eaa9
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -0,0 +1,137 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+CCL_NAMESPACE_BEGIN
+
+#ifdef __HAIR__
+
+/* curve attributes */
+
+ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
+{
+ if(elem == ATTR_ELEMENT_CURVE) {
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+#endif
+
+ return kernel_tex_fetch(__attributes_float, offset + sd->prim);
+ }
+ else if(elem == ATTR_ELEMENT_CURVE_KEY) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
+
+ float f0 = kernel_tex_fetch(__attributes_float, offset + k0);
+ float f1 = kernel_tex_fetch(__attributes_float, offset + k1);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*(f1 - f0);
+ if(dy) *dy = 0.0f;
+#endif
+
+ return (1.0f - sd->u)*f0 + sd->u*f1;
+ }
+ else {
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+#endif
+
+ return 0.0f;
+ }
+}
+
+ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
+{
+ if(elem == ATTR_ELEMENT_CURVE) {
+ /* idea: we can't derive any useful differentials here, but for tiled
+ * mipmap image caching it would be useful to avoid reading the highest
+ * detail level always. maybe a derivative based on the hair density
+ * could be computed somehow? */
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+#endif
+
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim));
+ }
+ else if(elem == ATTR_ELEMENT_CURVE_KEY) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
+
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k0));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k1));
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*(f1 - f0);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+#endif
+
+ return (1.0f - sd->u)*f0 + sd->u*f1;
+ }
+ else {
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+#endif
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+/* hair info node functions */
+
+ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
+{
+ float r = 0.0f;
+
+ if(sd->segment != ~0) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
+
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
+ r = (P2.w - P1.w) * sd->u + P1.w;
+ }
+
+ return r*2.0f;
+}
+
+ccl_device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
+{
+ float3 tgN = make_float3(0.0f,0.0f,0.0f);
+
+ if(sd->segment != ~0) {
+
+ tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
+ tgN = normalize(tgN);
+
+ /* need to find suitable scaled gd for corrected normal */
+#if 0
+ tgN = normalize(tgN - gd * sd->dPdu);
+#endif
+ }
+
+ return tgN;
+}
+
+#endif
+
+CCL_NAMESPACE_END
+