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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:45 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:45 +0400
commit84470a1190b28cd37491e5002aea4695e4f26f44 (patch)
tree82f78b632fdfc30ac7b7e54101dea7f0257621b4 /intern/cycles/kernel/geom/geom_object.h
parent2100fb4094800a1cbe4e11c530d4eec3019a87a5 (diff)
Cycles code refactor: move geometry related kernel files into own directory.
Diffstat (limited to 'intern/cycles/kernel/geom/geom_object.h')
-rw-r--r--intern/cycles/kernel/geom/geom_object.h300
1 files changed, 300 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
new file mode 100644
index 00000000000..a66277e10cd
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -0,0 +1,300 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+CCL_NAMESPACE_BEGIN
+
+enum ObjectTransform {
+ OBJECT_TRANSFORM = 0,
+ OBJECT_TRANSFORM_MOTION_PRE = 0,
+ OBJECT_INVERSE_TRANSFORM = 4,
+ OBJECT_TRANSFORM_MOTION_POST = 4,
+ OBJECT_PROPERTIES = 8,
+ OBJECT_DUPLI = 9
+};
+
+enum ObjectVectorTransform {
+ OBJECT_VECTOR_MOTION_PRE = 0,
+ OBJECT_VECTOR_MOTION_POST = 3
+};
+
+ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type)
+{
+ int offset = object*OBJECT_SIZE + (int)type;
+
+ Transform tfm;
+ tfm.x = kernel_tex_fetch(__objects, offset + 0);
+ tfm.y = kernel_tex_fetch(__objects, offset + 1);
+ tfm.z = kernel_tex_fetch(__objects, offset + 2);
+ tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
+
+ return tfm;
+}
+
+ccl_device_inline Transform object_fetch_vector_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type)
+{
+ int offset = object*OBJECT_VECTOR_SIZE + (int)type;
+
+ Transform tfm;
+ tfm.x = kernel_tex_fetch(__objects_vector, offset + 0);
+ tfm.y = kernel_tex_fetch(__objects_vector, offset + 1);
+ tfm.z = kernel_tex_fetch(__objects_vector, offset + 2);
+ tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
+
+ return tfm;
+}
+
+#ifdef __OBJECT_MOTION__
+ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time)
+{
+ DecompMotionTransform motion;
+
+ int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE;
+
+ motion.mid.x = kernel_tex_fetch(__objects, offset + 0);
+ motion.mid.y = kernel_tex_fetch(__objects, offset + 1);
+ motion.mid.z = kernel_tex_fetch(__objects, offset + 2);
+ motion.mid.w = kernel_tex_fetch(__objects, offset + 3);
+
+ motion.pre_x = kernel_tex_fetch(__objects, offset + 4);
+ motion.pre_y = kernel_tex_fetch(__objects, offset + 5);
+ motion.post_x = kernel_tex_fetch(__objects, offset + 6);
+ motion.post_y = kernel_tex_fetch(__objects, offset + 7);
+
+ Transform tfm;
+ transform_motion_interpolate(&tfm, &motion, time);
+
+ return tfm;
+}
+
+ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm)
+{
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+
+ if(object_flag & SD_OBJECT_MOTION) {
+ /* if we do motion blur */
+ Transform tfm = object_fetch_transform_motion(kg, object, time);
+
+ if(itfm)
+ *itfm = transform_quick_inverse(tfm);
+
+ return tfm;
+ }
+ else {
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+ if(itfm)
+ *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+
+ return tfm;
+ }
+}
+#endif
+
+ccl_device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
+{
+#ifdef __OBJECT_MOTION__
+ *P = transform_point(&sd->ob_tfm, *P);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *P = transform_point(&tfm, *P);
+#endif
+}
+
+ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
+{
+#ifdef __OBJECT_MOTION__
+ *P = transform_point(&sd->ob_itfm, *P);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *P = transform_point(&tfm, *P);
+#endif
+}
+
+ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
+{
+#ifdef __OBJECT_MOTION__
+ *N = normalize(transform_direction_transposed(&sd->ob_tfm, *N));
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
+#endif
+}
+
+ccl_device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
+{
+#ifdef __OBJECT_MOTION__
+ *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N));
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
+#endif
+}
+
+ccl_device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D)
+{
+#ifdef __OBJECT_MOTION__
+ *D = transform_direction(&sd->ob_tfm, *D);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *D = transform_direction(&tfm, *D);
+#endif
+}
+
+ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D)
+{
+#ifdef __OBJECT_MOTION__
+ *D = transform_direction(&sd->ob_itfm, *D);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *D = transform_direction(&tfm, *D);
+#endif
+}
+
+ccl_device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd)
+{
+ if(sd->object == ~0)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+#ifdef __OBJECT_MOTION__
+ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
+#endif
+}
+
+ccl_device_inline float object_surface_area(KernelGlobals *kg, int object)
+{
+ int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return f.x;
+}
+
+ccl_device_inline float object_pass_id(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return 0.0f;
+
+ int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return f.y;
+}
+
+ccl_device_inline float object_random_number(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return 0.0f;
+
+ int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return f.z;
+}
+
+ccl_device_inline uint object_particle_id(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return 0.0f;
+
+ int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return __float_as_uint(f.w);
+}
+
+ccl_device_inline float3 object_dupli_generated(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ int offset = object*OBJECT_SIZE + OBJECT_DUPLI;
+ float4 f = kernel_tex_fetch(__objects, offset);
+ return make_float3(f.x, f.y, f.z);
+}
+
+ccl_device_inline float3 object_dupli_uv(KernelGlobals *kg, int object)
+{
+ if(object == ~0)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ int offset = object*OBJECT_SIZE + OBJECT_DUPLI;
+ float4 f = kernel_tex_fetch(__objects, offset + 1);
+ return make_float3(f.x, f.y, 0.0f);
+}
+
+
+ccl_device int shader_pass_id(KernelGlobals *kg, ShaderData *sd)
+{
+ return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2 + 1);
+}
+
+ccl_device_inline float particle_index(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 0);
+ return f.x;
+}
+
+ccl_device float particle_age(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 0);
+ return f.y;
+}
+
+ccl_device float particle_lifetime(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 0);
+ return f.z;
+}
+
+ccl_device float particle_size(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 0);
+ return f.w;
+}
+
+ccl_device float4 particle_rotation(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 1);
+ return f;
+}
+
+ccl_device float3 particle_location(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f = kernel_tex_fetch(__particles, offset + 2);
+ return make_float3(f.x, f.y, f.z);
+}
+
+ccl_device float3 particle_velocity(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f2 = kernel_tex_fetch(__particles, offset + 2);
+ float4 f3 = kernel_tex_fetch(__particles, offset + 3);
+ return make_float3(f2.w, f3.x, f3.y);
+}
+
+ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
+{
+ int offset = particle*PARTICLE_SIZE;
+ float4 f3 = kernel_tex_fetch(__particles, offset + 3);
+ float4 f4 = kernel_tex_fetch(__particles, offset + 4);
+ return make_float3(f3.z, f3.w, f4.x);
+}
+
+CCL_NAMESPACE_END
+