diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-03-29 16:03:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-03-29 16:03:45 +0400 |
commit | 84470a1190b28cd37491e5002aea4695e4f26f44 (patch) | |
tree | 82f78b632fdfc30ac7b7e54101dea7f0257621b4 /intern/cycles/kernel/geom/geom_object.h | |
parent | 2100fb4094800a1cbe4e11c530d4eec3019a87a5 (diff) |
Cycles code refactor: move geometry related kernel files into own directory.
Diffstat (limited to 'intern/cycles/kernel/geom/geom_object.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_object.h | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h new file mode 100644 index 00000000000..a66277e10cd --- /dev/null +++ b/intern/cycles/kernel/geom/geom_object.h @@ -0,0 +1,300 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License + */ + +CCL_NAMESPACE_BEGIN + +enum ObjectTransform { + OBJECT_TRANSFORM = 0, + OBJECT_TRANSFORM_MOTION_PRE = 0, + OBJECT_INVERSE_TRANSFORM = 4, + OBJECT_TRANSFORM_MOTION_POST = 4, + OBJECT_PROPERTIES = 8, + OBJECT_DUPLI = 9 +}; + +enum ObjectVectorTransform { + OBJECT_VECTOR_MOTION_PRE = 0, + OBJECT_VECTOR_MOTION_POST = 3 +}; + +ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type) +{ + int offset = object*OBJECT_SIZE + (int)type; + + Transform tfm; + tfm.x = kernel_tex_fetch(__objects, offset + 0); + tfm.y = kernel_tex_fetch(__objects, offset + 1); + tfm.z = kernel_tex_fetch(__objects, offset + 2); + tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f); + + return tfm; +} + +ccl_device_inline Transform object_fetch_vector_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type) +{ + int offset = object*OBJECT_VECTOR_SIZE + (int)type; + + Transform tfm; + tfm.x = kernel_tex_fetch(__objects_vector, offset + 0); + tfm.y = kernel_tex_fetch(__objects_vector, offset + 1); + tfm.z = kernel_tex_fetch(__objects_vector, offset + 2); + tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f); + + return tfm; +} + +#ifdef __OBJECT_MOTION__ +ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time) +{ + DecompMotionTransform motion; + + int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE; + + motion.mid.x = kernel_tex_fetch(__objects, offset + 0); + motion.mid.y = kernel_tex_fetch(__objects, offset + 1); + motion.mid.z = kernel_tex_fetch(__objects, offset + 2); + motion.mid.w = kernel_tex_fetch(__objects, offset + 3); + + motion.pre_x = kernel_tex_fetch(__objects, offset + 4); + motion.pre_y = kernel_tex_fetch(__objects, offset + 5); + motion.post_x = kernel_tex_fetch(__objects, offset + 6); + motion.post_y = kernel_tex_fetch(__objects, offset + 7); + + Transform tfm; + transform_motion_interpolate(&tfm, &motion, time); + + return tfm; +} + +ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm) +{ + int object_flag = kernel_tex_fetch(__object_flag, object); + + if(object_flag & SD_OBJECT_MOTION) { + /* if we do motion blur */ + Transform tfm = object_fetch_transform_motion(kg, object, time); + + if(itfm) + *itfm = transform_quick_inverse(tfm); + + return tfm; + } + else { + Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); + if(itfm) + *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); + + return tfm; + } +} +#endif + +ccl_device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) +{ +#ifdef __OBJECT_MOTION__ + *P = transform_point(&sd->ob_tfm, *P); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); + *P = transform_point(&tfm, *P); +#endif +} + +ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) +{ +#ifdef __OBJECT_MOTION__ + *P = transform_point(&sd->ob_itfm, *P); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); + *P = transform_point(&tfm, *P); +#endif +} + +ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) +{ +#ifdef __OBJECT_MOTION__ + *N = normalize(transform_direction_transposed(&sd->ob_tfm, *N)); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); + *N = normalize(transform_direction_transposed(&tfm, *N)); +#endif +} + +ccl_device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) +{ +#ifdef __OBJECT_MOTION__ + *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N)); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); + *N = normalize(transform_direction_transposed(&tfm, *N)); +#endif +} + +ccl_device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D) +{ +#ifdef __OBJECT_MOTION__ + *D = transform_direction(&sd->ob_tfm, *D); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); + *D = transform_direction(&tfm, *D); +#endif +} + +ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D) +{ +#ifdef __OBJECT_MOTION__ + *D = transform_direction(&sd->ob_itfm, *D); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); + *D = transform_direction(&tfm, *D); +#endif +} + +ccl_device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd) +{ + if(sd->object == ~0) + return make_float3(0.0f, 0.0f, 0.0f); + +#ifdef __OBJECT_MOTION__ + return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w); +#else + Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); + return make_float3(tfm.x.w, tfm.y.w, tfm.z.w); +#endif +} + +ccl_device_inline float object_surface_area(KernelGlobals *kg, int object) +{ + int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; + float4 f = kernel_tex_fetch(__objects, offset); + return f.x; +} + +ccl_device_inline float object_pass_id(KernelGlobals *kg, int object) +{ + if(object == ~0) + return 0.0f; + + int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; + float4 f = kernel_tex_fetch(__objects, offset); + return f.y; +} + +ccl_device_inline float object_random_number(KernelGlobals *kg, int object) +{ + if(object == ~0) + return 0.0f; + + int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; + float4 f = kernel_tex_fetch(__objects, offset); + return f.z; +} + +ccl_device_inline uint object_particle_id(KernelGlobals *kg, int object) +{ + if(object == ~0) + return 0.0f; + + int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; + float4 f = kernel_tex_fetch(__objects, offset); + return __float_as_uint(f.w); +} + +ccl_device_inline float3 object_dupli_generated(KernelGlobals *kg, int object) +{ + if(object == ~0) + return make_float3(0.0f, 0.0f, 0.0f); + + int offset = object*OBJECT_SIZE + OBJECT_DUPLI; + float4 f = kernel_tex_fetch(__objects, offset); + return make_float3(f.x, f.y, f.z); +} + +ccl_device_inline float3 object_dupli_uv(KernelGlobals *kg, int object) +{ + if(object == ~0) + return make_float3(0.0f, 0.0f, 0.0f); + + int offset = object*OBJECT_SIZE + OBJECT_DUPLI; + float4 f = kernel_tex_fetch(__objects, offset + 1); + return make_float3(f.x, f.y, 0.0f); +} + + +ccl_device int shader_pass_id(KernelGlobals *kg, ShaderData *sd) +{ + return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2 + 1); +} + +ccl_device_inline float particle_index(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 0); + return f.x; +} + +ccl_device float particle_age(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 0); + return f.y; +} + +ccl_device float particle_lifetime(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 0); + return f.z; +} + +ccl_device float particle_size(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 0); + return f.w; +} + +ccl_device float4 particle_rotation(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 1); + return f; +} + +ccl_device float3 particle_location(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f = kernel_tex_fetch(__particles, offset + 2); + return make_float3(f.x, f.y, f.z); +} + +ccl_device float3 particle_velocity(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f2 = kernel_tex_fetch(__particles, offset + 2); + float4 f3 = kernel_tex_fetch(__particles, offset + 3); + return make_float3(f2.w, f3.x, f3.y); +} + +ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle) +{ + int offset = particle*PARTICLE_SIZE; + float4 f3 = kernel_tex_fetch(__particles, offset + 3); + float4 f4 = kernel_tex_fetch(__particles, offset + 4); + return make_float3(f3.z, f3.w, f4.x); +} + +CCL_NAMESPACE_END + |