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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-02 03:23:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-07 15:01:24 +0300 |
commit | a24fbf3323101cd35332161b12a04e687b5583e4 (patch) | |
tree | 8df25d33db76f5a583589a1337cdb6eec0cec571 /intern/cycles/kernel/geom/geom_object.h | |
parent | a8cc0d707e82ac781f44bf6cd7ed1e8974d8ed39 (diff) |
Code refactor: add, remove, optimize various SSE functions.
* Remove some unnecessary SSE emulation defines.
* Use full precision float division so we can enable it.
* Add sqrt(), sqr(), fabs(), shuffle variations, mask().
* Optimize reduce_add(), select().
Differential Revision: https://developer.blender.org/D2764
Diffstat (limited to 'intern/cycles/kernel/geom/geom_object.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_object.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h index 6ecdfe0173a..1ffc143be34 100644 --- a/intern/cycles/kernel/geom/geom_object.h +++ b/intern/cycles/kernel/geom/geom_object.h @@ -415,12 +415,7 @@ ccl_device_inline float3 bvh_clamp_direction(float3 dir) ccl_device_inline float3 bvh_inverse_direction(float3 dir) { - /* TODO(sergey): Currently disabled, gives speedup but causes precision issues. */ -#if defined(__KERNEL_SSE__) && 0 return rcp(dir); -#else - return 1.0f / dir; -#endif } /* Transform ray into object space to enter static object in BVH */ |