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authorMai Lavelle <mai.lavelle@gmail.com>2016-07-17 05:57:06 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-08-07 18:13:11 +0300
commit0b68c68006578bb5c2aec3f5fb698087c4fd0f4c (patch)
tree114d95cd59ed3a60cc994c1723717dd8e969cb7b /intern/cycles/kernel/geom/geom_patch.h
parentfc9747fa89152251cf50b48db311622916d14f8f (diff)
Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdiv
Enables Catmull-Clark subdivision meshes with support for creases and attribute subdivision. Still waiting on OpenSubdiv to fully support face varying interpolation for subdividing uv coordinates tho. Also there may be some inconsistencies with Blender's subdivision which will be resolved at a later time. Code for reading patch tables and creating patch maps is borrowed from OpenSubdiv. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2111
Diffstat (limited to 'intern/cycles/kernel/geom/geom_patch.h')
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h343
1 files changed, 343 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
new file mode 100644
index 00000000000..6a0ff5a4a04
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -0,0 +1,343 @@
+/*
+ * Based on code from OpenSubdiv released under this license:
+ *
+ * Copyright 2013 Pixar
+ *
+ * Licensed under the Apache License, Version 2.0 (the "Apache License")
+ * with the following modification; you may not use this file except in
+ * compliance with the Apache License and the following modification to it:
+ * Section 6. Trademarks. is deleted and replaced with:
+ *
+ * 6. Trademarks. This License does not grant permission to use the trade
+ * names, trademarks, service marks, or product names of the Licensor
+ * and its affiliates, except as required to comply with Section 4(c) of
+ * the License and to reproduce the content of the NOTICE file.
+ *
+ * You may obtain a copy of the Apache License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the Apache License with the above modification is
+ * distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the Apache License for the specific
+ * language governing permissions and limitations under the Apache License.
+ *
+ */
+
+CCL_NAMESPACE_BEGIN
+
+typedef struct PatchHandle {
+ int array_index, patch_index, vert_index;
+} PatchHandle;
+
+ccl_device_inline int patch_map_resolve_quadrant(float median, float *u, float *v)
+{
+ int quadrant = -1;
+
+ if(*u < median) {
+ if(*v < median) {
+ quadrant = 0;
+ }
+ else {
+ quadrant = 1;
+ *v -= median;
+ }
+ }
+ else {
+ if(*v < median) {
+ quadrant = 3;
+ }
+ else {
+ quadrant = 2;
+ *v -= median;
+ }
+ *u -= median;
+ }
+
+ return quadrant;
+}
+
+/* retrieve PatchHandle from patch coords */
+
+ccl_device_inline PatchHandle patch_map_find_patch(KernelGlobals *kg, int object, int patch, float u, float v)
+{
+ PatchHandle handle;
+
+ kernel_assert((u >= 0.0f) && (u <= 1.0f) && (v >= 0.0f) && (v <= 1.0f));
+
+ int node = (object_patch_map_offset(kg, object) + patch)/2;
+ float median = 0.5f;
+
+ for(int depth = 0; depth < 0xff; depth++) {
+ float delta = median * 0.5f;
+
+ int quadrant = patch_map_resolve_quadrant(median, &u, &v);
+ kernel_assert(quadrant >= 0);
+
+ uint child = kernel_tex_fetch(__patches, node + quadrant);
+
+ /* is the quadrant a hole? */
+ if(!(child & PATCH_MAP_NODE_IS_SET)) {
+ handle.array_index = -1;
+ return handle;
+ }
+
+ uint index = child & PATCH_MAP_NODE_INDEX_MASK;
+
+ if(child & PATCH_MAP_NODE_IS_LEAF) {
+ handle.array_index = kernel_tex_fetch(__patches, index + 0);
+ handle.patch_index = kernel_tex_fetch(__patches, index + 1);
+ handle.vert_index = kernel_tex_fetch(__patches, index + 2);
+
+ return handle;
+ } else {
+ node = index;
+ }
+
+ median = delta;
+ }
+
+ /* no leaf found */
+ kernel_assert(0);
+
+ handle.array_index = -1;
+ return handle;
+}
+
+ccl_device_inline void patch_eval_bspline_weights(float t, float *point, float *deriv)
+{
+ /* The four uniform cubic B-Spline basis functions evaluated at t */
+ float inv_6 = 1.0f / 6.0f;
+
+ float t2 = t * t;
+ float t3 = t * t2;
+
+ point[0] = inv_6 * (1.0f - 3.0f*(t - t2) - t3);
+ point[1] = inv_6 * (4.0f - 6.0f*t2 + 3.0f*t3);
+ point[2] = inv_6 * (1.0f + 3.0f*(t + t2 - t3));
+ point[3] = inv_6 * t3;
+
+ /* Derivatives of the above four basis functions at t */
+ deriv[0] = -0.5f*t2 + t - 0.5f;
+ deriv[1] = 1.5f*t2 - 2.0f*t;
+ deriv[2] = -1.5f*t2 + t + 0.5f;
+ deriv[3] = 0.5f*t2;
+}
+
+ccl_device_inline void patch_eval_adjust_boundary_weights(uint bits, float *s, float *t)
+{
+ int boundary = ((bits >> 8) & 0xf);
+
+ if(boundary & 1) {
+ t[2] -= t[0];
+ t[1] += 2*t[0];
+ t[0] = 0;
+ }
+
+ if(boundary & 2) {
+ s[1] -= s[3];
+ s[2] += 2*s[3];
+ s[3] = 0;
+ }
+
+ if(boundary & 4) {
+ t[1] -= t[3];
+ t[2] += 2*t[3];
+ t[3] = 0;
+ }
+
+ if(boundary & 8) {
+ s[2] -= s[0];
+ s[1] += 2*s[0];
+ s[0] = 0;
+ }
+}
+
+ccl_device_inline int patch_eval_depth(uint patch_bits)
+{
+ return (patch_bits & 0xf);
+}
+
+ccl_device_inline float patch_eval_param_fraction(uint patch_bits)
+{
+ bool non_quad_root = (patch_bits >> 4) & 0x1;
+ int depth = patch_eval_depth(patch_bits);
+
+ if(non_quad_root) {
+ return 1.0f / (float)(1 << (depth-1));
+ }
+ else {
+ return 1.0f / (float)(1 << depth);
+ }
+}
+
+ccl_device_inline void patch_eval_normalize_coords(uint patch_bits, float *u, float *v)
+{
+ float frac = patch_eval_param_fraction(patch_bits);
+
+ int iu = (patch_bits >> 22) & 0x3ff;
+ int iv = (patch_bits >> 12) & 0x3ff;
+
+ /* top left corner */
+ float pu = (float)iu*frac;
+ float pv = (float)iv*frac;
+
+ /* normalize uv coordinates */
+ *u = (*u - pu) / frac;
+ *v = (*v - pv) / frac;
+}
+
+/* retrieve patch control indices */
+
+ccl_device_inline int patch_eval_indices(KernelGlobals *kg, const PatchHandle *handle, int channel,
+ int indices[PATCH_MAX_CONTROL_VERTS])
+{
+ int index_base = kernel_tex_fetch(__patches, handle->array_index + 2) + handle->vert_index;
+
+ /* XXX: regular patches only */
+ for(int i = 0; i < 16; i++) {
+ indices[i] = kernel_tex_fetch(__patches, index_base + i);
+ }
+
+ return 16;
+}
+
+/* evaluate patch basis functions */
+
+ccl_device_inline void patch_eval_basis(KernelGlobals *kg, const PatchHandle *handle, float u, float v,
+ float weights[PATCH_MAX_CONTROL_VERTS],
+ float weights_du[PATCH_MAX_CONTROL_VERTS],
+ float weights_dv[PATCH_MAX_CONTROL_VERTS])
+{
+ uint patch_bits = kernel_tex_fetch(__patches, handle->patch_index + 1); /* read patch param */
+ float d_scale = 1 << patch_eval_depth(patch_bits);
+
+ bool non_quad_root = (patch_bits >> 4) & 0x1;
+ if(non_quad_root) {
+ d_scale *= 0.5f;
+ }
+
+ patch_eval_normalize_coords(patch_bits, &u, &v);
+
+ /* XXX: regular patches only for now. */
+
+ float s[4], t[4], ds[4], dt[4];
+
+ patch_eval_bspline_weights(u, s, ds);
+ patch_eval_bspline_weights(v, t, dt);
+
+ patch_eval_adjust_boundary_weights(patch_bits, s, t);
+ patch_eval_adjust_boundary_weights(patch_bits, ds, dt);
+
+ for(int k = 0; k < 4; k++) {
+ for(int l = 0; l < 4; l++) {
+ weights[4*k+l] = s[l] * t[k];
+ weights_du[4*k+l] = ds[l] * t[k] * d_scale;
+ weights_dv[4*k+l] = s[l] * dt[k] * d_scale;
+ }
+ }
+}
+
+/* generic function for evaluating indices and weights from patch coords */
+
+ccl_device_inline int patch_eval_control_verts(KernelGlobals *kg, int object, int patch, float u, float v, int channel,
+ int indices[PATCH_MAX_CONTROL_VERTS],
+ float weights[PATCH_MAX_CONTROL_VERTS],
+ float weights_du[PATCH_MAX_CONTROL_VERTS],
+ float weights_dv[PATCH_MAX_CONTROL_VERTS])
+{
+ PatchHandle handle = patch_map_find_patch(kg, object, patch, u, v);
+ kernel_assert(handle.array_index >= 0);
+
+ int num_control = patch_eval_indices(kg, &handle, channel, indices);
+ patch_eval_basis(kg, &handle, u, v, weights, weights_du, weights_dv);
+
+ return num_control;
+}
+
+/* functions for evaluating attributes on patches */
+
+ccl_device float patch_eval_float(KernelGlobals *kg, const ShaderData *sd, int offset,
+ int patch, float u, float v, int channel,
+ float *du, float* dv)
+{
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ indices, weights, weights_du, weights_dv);
+
+ float val = 0.0f;
+ if(du) *du = 0.0f;
+ if(dv) *dv = 0.0f;
+
+ for(int i = 0; i < num_control; i++) {
+ float v = kernel_tex_fetch(__attributes_float, offset + indices[i]);
+
+ val += v * weights[i];
+ if(du) *du += v * weights_du[i];
+ if(dv) *dv += v * weights_dv[i];
+ }
+
+ return val;
+}
+
+ccl_device float3 patch_eval_float3(KernelGlobals *kg, const ShaderData *sd, int offset,
+ int patch, float u, float v, int channel,
+ float3 *du, float3 *dv)
+{
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ indices, weights, weights_du, weights_dv);
+
+ float3 val = make_float3(0.0f, 0.0f, 0.0f);
+ if(du) *du = make_float3(0.0f, 0.0f, 0.0f);
+ if(dv) *dv = make_float3(0.0f, 0.0f, 0.0f);
+
+ for(int i = 0; i < num_control; i++) {
+ float3 v = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + indices[i]));
+
+ val += v * weights[i];
+ if(du) *du += v * weights_du[i];
+ if(dv) *dv += v * weights_dv[i];
+ }
+
+ return val;
+}
+
+ccl_device float3 patch_eval_uchar4(KernelGlobals *kg, const ShaderData *sd, int offset,
+ int patch, float u, float v, int channel,
+ float3 *du, float3 *dv)
+{
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ indices, weights, weights_du, weights_dv);
+
+ float3 val = make_float3(0.0f, 0.0f, 0.0f);
+ if(du) *du = make_float3(0.0f, 0.0f, 0.0f);
+ if(dv) *dv = make_float3(0.0f, 0.0f, 0.0f);
+
+ for(int i = 0; i < num_control; i++) {
+ float3 v = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, offset + indices[i]));
+
+ val += v * weights[i];
+ if(du) *du += v * weights_du[i];
+ if(dv) *dv += v * weights_dv[i];
+ }
+
+ return val;
+}
+
+CCL_NAMESPACE_END
+