diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-03-29 16:03:48 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-03-29 16:03:48 +0400 |
commit | 27043b8e40f74c8b0917850d1aefbd6315fa46a5 (patch) | |
tree | 26360d0ab051bb94312e40fef974851f3c20f6e0 /intern/cycles/kernel/geom/geom_primitive.h | |
parent | 393216a6df934a78f541d98def7a948a89f9b5c8 (diff) |
Cycles code internals: add support for mesh voxel grid attributes.
These are internally stored as a 3D image textures, but accessible like e.g.
UV coordinates though the attribute node and getattribute().
This is convenient for rendering e.g. smoke objects where data like density is
really a property of the mesh, and it avoids having to specify the smoke object
in a texture node, instead the material will work with any smoke domain.
Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_primitive.h | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h index d90cc108492..f821e696a07 100644 --- a/intern/cycles/kernel/geom/geom_primitive.h +++ b/intern/cycles/kernel/geom/geom_primitive.h @@ -25,26 +25,46 @@ CCL_NAMESPACE_BEGIN ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy) { -#ifdef __HAIR__ - if(sd->type & PRIMITIVE_ALL_TRIANGLE) -#endif + if(sd->type & PRIMITIVE_ALL_TRIANGLE) { return triangle_attribute_float(kg, sd, elem, offset, dx, dy); + } #ifdef __HAIR__ - else + else if(sd->type & PRIMITIVE_ALL_CURVE) { return curve_attribute_float(kg, sd, elem, offset, dx, dy); + } #endif +#ifdef __VOLUME__ + else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { + return volume_attribute_float(kg, sd, elem, offset, dx, dy); + } +#endif + else { + if(dx) *dx = 0.0f; + if(dy) *dy = 0.0f; + return 0.0f; + } } ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy) { -#ifdef __HAIR__ - if(sd->type & PRIMITIVE_ALL_TRIANGLE) -#endif + if(sd->type & PRIMITIVE_ALL_TRIANGLE) { return triangle_attribute_float3(kg, sd, elem, offset, dx, dy); + } #ifdef __HAIR__ - else + else if(sd->type & PRIMITIVE_ALL_CURVE) { return curve_attribute_float3(kg, sd, elem, offset, dx, dy); + } +#endif +#ifdef __VOLUME__ + else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { + return volume_attribute_float3(kg, sd, elem, offset, dx, dy); + } #endif + else { + if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); + if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); + return make_float3(0.0f, 0.0f, 0.0f); + } } /* Default UV coordinate */ |