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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-06-28 19:49:55 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-06-28 20:09:15 +0300 |
commit | a5ed075110031792212a7f6b8a171242a3f428e8 (patch) | |
tree | 68b4f93c2edcbba8e449904505a33954aa125e4c /intern/cycles/kernel/geom/geom_primitive.h | |
parent | afb17552e19c56daab6928ed1e2514b962770e19 (diff) |
Fix T87194: custom attributes not accessible with Cycles Volume
Custom properties defined on objects are not accessible from the
attribute node when rendering a volume in Cycles. This is because
this case is not handled.
To handle it, added a primitive type for volumes in the kernel,
which is then used in the initialization of ShaderData and to
check whether an attribute lookup is for a volume.
`volume_attribute_float4` is also now checking the attribute
element type to dispatch to the right lookup function.
Reviewed By: #cycles, brecht
Maniphest Tasks: T87194
Differential Revision: https://developer.blender.org/D11728
Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_primitive.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h index 2c31e5cee03..aeb044c9ad3 100644 --- a/intern/cycles/kernel/geom/geom_primitive.h +++ b/intern/cycles/kernel/geom/geom_primitive.h @@ -138,7 +138,7 @@ ccl_device_inline float4 primitive_surface_attribute_float4(KernelGlobals *kg, ccl_device_inline bool primitive_is_volume_attribute(const ShaderData *sd, const AttributeDescriptor desc) { - return (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL); + return sd->type == PRIMITIVE_VOLUME; } ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg, |