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authorSergey Sharybin <sergey.vfx@gmail.com>2014-11-19 00:42:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-11-19 00:42:22 +0300
commitd06b1a5d8bb219c0935373cd5758a9bdacd6ec36 (patch)
tree39a629c5b3b9d14e45b72dec3f5902e56abba1e0 /intern/cycles/kernel/geom/geom_primitive.h
parent2b2ac5d3cc1fa1a9ccf0a3aadf9e3abc3280d29b (diff)
Cycles: Missed some changes in the previous hair motion blur fix
So now cases when object has both hair motion blur and deformation motion blur vector pass is all correct. We could get rid of the flag in the future, still need to look deeper into all the areas trying to find a more clear solution.
Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 707977750bc..207d5066fb2 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -173,7 +173,7 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
motion_post = primitive_attribute_float3(kg, sd, elem, offset_next, NULL, NULL);
#ifdef __HAIR__
- if(is_curve_primitive) {
+ if(is_curve_primitive && (sd->flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
object_position_transform(kg, sd, &motion_pre);
object_position_transform(kg, sd, &motion_post);
}