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authorSchoen <schoepas@deher1m1598.emea.adsint.biz>2017-04-03 08:52:05 +0300
committerSchoen <schoepas@deher1m1598.emea.adsint.biz>2017-04-03 09:47:02 +0300
commit90778901c9ea1e16d5907981e91bceba25ff207d (patch)
tree00bf16ee403c3ab1b507a5ec90b098a22e050f7c /intern/cycles/kernel/geom/geom_triangle.h
parent76eebd9379a5dad519ff01cf215fbe3db6de931e (diff)
parent3bf0026bec6f839ae0f7c40bde845299ce22e8de (diff)
Merge branch 'master' into cycles_disney_brdfcycles_disney_brdf
Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 3229091bbb0..47778553b94 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -26,13 +26,13 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
const float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
const float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
/* return normal */
- if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ if(sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
return normalize(cross(v2 - v0, v1 - v0));
}
else {
@@ -110,34 +110,34 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f;
- return kernel_tex_fetch(__attributes_float, desc.offset + ccl_fetch(sd, prim));
+ return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
}
else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float f0 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.x);
float f1 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.y);
float f2 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.z);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else if(desc.element == ATTR_ELEMENT_CORNER) {
- int tri = desc.offset + ccl_fetch(sd, prim)*3;
+ int tri = desc.offset + sd->prim*3;
float f0 = kernel_tex_fetch(__attributes_float, tri + 0);
float f1 = kernel_tex_fetch(__attributes_float, tri + 1);
float f2 = kernel_tex_fetch(__attributes_float, tri + 2);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else {
if(dx) *dx = 0.0f;
@@ -153,24 +153,24 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + ccl_fetch(sd, prim)));
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
}
else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x));
float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y));
float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z));
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else if(desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- int tri = desc.offset + ccl_fetch(sd, prim)*3;
+ int tri = desc.offset + sd->prim*3;
float3 f0, f1, f2;
if(desc.element == ATTR_ELEMENT_CORNER) {
@@ -185,11 +185,11 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
}
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else {
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);