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authorAntony Riakiotakis <kalast@gmail.com>2015-06-10 19:38:23 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-06-10 19:38:23 +0300
commit080cf9332bc9d71e0e14326bc8efdf06b738dea1 (patch)
treee8531a509dca4d8253aa19d89edc68152421f9e5 /intern/cycles/kernel/geom/geom_volume.h
parent6d495cc4ef071171ff0686b2be898a41e05b8051 (diff)
parent9676642cc94599b3419c9aaa5cf1aae2fbbd235f (diff)
Merge branch 'gooseberry' into temp_motionpathstemp_motionpaths
Conflicts: source/blender/blenkernel/intern/object.c
Diffstat (limited to 'intern/cycles/kernel/geom/geom_volume.h')
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index c33509fbf4f..24430dd223b 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -53,17 +53,21 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
float4 r;
+ int slot = id >> 1;
if(sd->flag & SD_VOLUME_CUBIC)
- r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ r = kernel_tex_image_interp_3d_ex(slot, P.x, P.y, P.z, INTERPOLATION_CUBIC);
else
- r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ r = kernel_tex_image_interp_3d(slot, P.x, P.y, P.z);
#endif
if(dx) *dx = 0.0f;
- if(dx) *dy = 0.0f;
+ if(dy) *dy = 0.0f;
/* todo: support float textures to lower memory usage for single floats */
- return average(float4_to_float3(r));
+ if(id & 1)
+ return r.w;
+ else
+ return average(float4_to_float3(r));
}
ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int id, float3 *dx, float3 *dy)
@@ -73,16 +77,20 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *s
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
float4 r;
+ int slot = id >> 1;
if(sd->flag & SD_VOLUME_CUBIC)
- r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ r = kernel_tex_image_interp_3d_ex(slot, P.x, P.y, P.z, INTERPOLATION_CUBIC);
else
- r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ r = kernel_tex_image_interp_3d(slot, P.x, P.y, P.z);
#endif
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return float4_to_float3(r);
+ if(id & 1)
+ return make_float3(r.w, r.w, r.w);
+ else
+ return float4_to_float3(r);
}
#endif