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authorBrecht Van Lommel <brecht@blender.org>2022-06-17 18:16:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-20 13:30:48 +0300
commitff1883307f12a8b734bfcf87b01743dc73afae75 (patch)
tree95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/geom/motion_triangle_shader.h
parentb73a52302edcd99f086fc26fc62a8ed4db29d562 (diff)
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/geom/motion_triangle_shader.h')
-rw-r--r--intern/cycles/kernel/geom/motion_triangle_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/geom/motion_triangle_shader.h b/intern/cycles/kernel/geom/motion_triangle_shader.h
index 2b2bb858816..236e737b785 100644
--- a/intern/cycles/kernel/geom/motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/motion_triangle_shader.h
@@ -31,7 +31,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
bool is_local)
{
/* Get shader. */
- sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
+ sd->shader = kernel_data_fetch(tri_shader, sd->prim);
/* Get motion info. */
/* TODO(sergey): This logic is really similar to motion_triangle_vertices(),
* can we de-duplicate something here?
@@ -47,7 +47,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 verts[3], next_verts[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
/* Interpolate between steps. */