diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-06-17 18:16:37 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-06-20 13:30:48 +0300 |
commit | ff1883307f12a8b734bfcf87b01743dc73afae75 (patch) | |
tree | 95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/geom/point.h | |
parent | b73a52302edcd99f086fc26fc62a8ed4db29d562 (diff) |
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
there are just global memory arrays now. (On old CUDA GPUs there was a cache
for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/geom/point.h')
-rw-r--r-- | intern/cycles/kernel/geom/point.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/geom/point.h b/intern/cycles/kernel/geom/point.h index ee7eca9e0c6..726d829c329 100644 --- a/intern/cycles/kernel/geom/point.h +++ b/intern/cycles/kernel/geom/point.h @@ -26,7 +26,7 @@ ccl_device float point_attribute_float(KernelGlobals kg, # endif if (desc.element == ATTR_ELEMENT_VERTEX) { - return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim); + return kernel_data_fetch(attributes_float, desc.offset + sd->prim); } else { return 0.0f; @@ -47,7 +47,7 @@ ccl_device float2 point_attribute_float2(KernelGlobals kg, # endif if (desc.element == ATTR_ELEMENT_VERTEX) { - return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim); + return kernel_data_fetch(attributes_float2, desc.offset + sd->prim); } else { return make_float2(0.0f, 0.0f); @@ -68,7 +68,7 @@ ccl_device float3 point_attribute_float3(KernelGlobals kg, # endif if (desc.element == ATTR_ELEMENT_VERTEX) { - return kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim); + return kernel_data_fetch(attributes_float3, desc.offset + sd->prim); } else { return make_float3(0.0f, 0.0f, 0.0f); @@ -89,7 +89,7 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg, # endif if (desc.element == ATTR_ELEMENT_VERTEX) { - return kernel_tex_fetch(__attributes_float4, desc.offset + sd->prim); + return kernel_data_fetch(attributes_float4, desc.offset + sd->prim); } else { return zero_float4(); @@ -104,7 +104,7 @@ ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData /* World space center. */ float3 P = (sd->type & PRIMITIVE_MOTION) ? float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) : - float4_to_float3(kernel_tex_fetch(__points, sd->prim)); + float4_to_float3(kernel_data_fetch(points, sd->prim)); if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { object_position_transform(kg, sd, &P); @@ -122,7 +122,7 @@ ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd { if (sd->type & PRIMITIVE_POINT) { /* World space radius. */ - const float r = kernel_tex_fetch(__points, sd->prim).w; + const float r = kernel_data_fetch(points, sd->prim).w; if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) { return r; @@ -155,7 +155,7 @@ ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd ccl_device float3 point_motion_center_location(KernelGlobals kg, ccl_private const ShaderData *sd) { - return float4_to_float3(kernel_tex_fetch(__points, sd->prim)); + return float4_to_float3(kernel_data_fetch(points, sd->prim)); } #endif /* __POINTCLOUD__ */ |