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authorSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-12-17 16:01:32 +0300
committerSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-12-17 16:01:32 +0300
commitdbc41b30f88b96f7d8c6e995b17f5930eb55cc77 (patch)
treec6c495328443ea3621e5df2ef483b0e0dd504496 /intern/cycles/kernel/geom/point_intersect.h
parent99a2af76d10e05a18987be5d554ada197b1ca086 (diff)
parent7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (diff)
Merge branch 'master' into soc-2021-uv-edge-select-supportsoc-2021-uv-edge-select-support
Diffstat (limited to 'intern/cycles/kernel/geom/point_intersect.h')
-rw-r--r--intern/cycles/kernel/geom/point_intersect.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/point_intersect.h b/intern/cycles/kernel/geom/point_intersect.h
new file mode 100644
index 00000000000..24afa33c53a
--- /dev/null
+++ b/intern/cycles/kernel/geom/point_intersect.h
@@ -0,0 +1,133 @@
+/*
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Based on Embree code, copyright 2009-2020 Intel Corporation.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Point primitive intersection functions. */
+
+#ifdef __POINTCLOUD__
+
+ccl_device_forceinline bool point_intersect_test(
+ const float4 point, const float3 P, const float3 dir, const float tmax, float *t)
+{
+ const float3 center = float4_to_float3(point);
+ const float radius = point.w;
+
+ const float rd2 = 1.0f / dot(dir, dir);
+
+ const float3 c0 = center - P;
+ const float projC0 = dot(c0, dir) * rd2;
+ const float3 perp = c0 - projC0 * dir;
+ const float l2 = dot(perp, perp);
+ const float r2 = radius * radius;
+ if (!(l2 <= r2)) {
+ return false;
+ }
+
+ const float td = sqrt((r2 - l2) * rd2);
+ const float t_front = projC0 - td;
+ const bool valid_front = (0.0f <= t_front) & (t_front <= tmax);
+
+ /* Always back-face culling for now. */
+# if 0
+ const float t_back = projC0 + td;
+ const bool valid_back = (0.0f <= t_back) & (t_back <= tmax);
+
+ /* check if there is a first hit */
+ const bool valid_first = valid_front | valid_back;
+ if (!valid_first) {
+ return false;
+ }
+
+ *t = (valid_front) ? t_front : t_back;
+ return true;
+# else
+ if (!valid_front) {
+ return false;
+ }
+ *t = t_front;
+ return true;
+# endif
+}
+
+ccl_device_forceinline bool point_intersect(KernelGlobals kg,
+ ccl_private Intersection *isect,
+ const float3 P,
+ const float3 dir,
+ const float tmax,
+ const int object,
+ const int prim,
+ const float time,
+ const int type)
+{
+ const float4 point = (type & PRIMITIVE_ALL_MOTION) ? motion_point(kg, object, prim, time) :
+ kernel_tex_fetch(__points, prim);
+
+ if (!point_intersect_test(point, P, dir, tmax, &isect->t)) {
+ return false;
+ }
+
+ isect->prim = prim;
+ isect->object = object;
+ isect->type = type;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+ return true;
+}
+
+ccl_device_inline void point_shader_setup(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private const Intersection *isect,
+ const Ray *ray)
+{
+ sd->shader = kernel_tex_fetch(__points_shader, isect->prim);
+ sd->P = ray->P + ray->D * isect->t;
+
+ /* Texture coordinates, zero for now. */
+# ifdef __UV__
+ sd->u = isect->u;
+ sd->v = isect->v;
+# endif
+
+ /* Computer point center for normal. */
+ float3 center = float4_to_float3((isect->type & PRIMITIVE_ALL_MOTION) ?
+ motion_point(kg, sd->object, sd->prim, sd->time) :
+ kernel_tex_fetch(__points, sd->prim));
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ const Transform tfm = object_get_transform(kg, sd);
+
+# ifndef __KERNEL_OPTIX__
+ center = transform_point(&tfm, center);
+# endif
+ }
+
+ /* Normal */
+ sd->Ng = normalize(sd->P - center);
+ sd->N = sd->Ng;
+
+# ifdef __DPDU__
+ /* dPdu/dPdv */
+ sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
+ sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
+# endif
+}
+
+#endif
+
+CCL_NAMESPACE_END