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authorStefan Werner <stefan.werner@tangent-animation.com>2018-03-08 02:35:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:04 +0300
commitf3010e98c343a83e07ff6c2a5437d0043122b083 (patch)
tree5b65da3162727bf00c88babcb216d8dbb4c5a269 /intern/cycles/kernel/geom
parentfa9175ff02acffd02679398e17732f3832d3fc28 (diff)
Code refactor: use KernelShader and KernelParticle instead of float arrays.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_object.h36
1 files changed, 9 insertions, 27 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 9d833b77bdb..0b410f448c8 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -322,67 +322,49 @@ ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
{
- return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE + 1);
+ return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
}
/* Particle data from which object was instanced */
ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 0);
- return __float_as_uint(f.x);
+ return kernel_tex_fetch(__particles, particle).index;
}
ccl_device float particle_age(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 0);
- return f.y;
+ return kernel_tex_fetch(__particles, particle).age;
}
ccl_device float particle_lifetime(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 0);
- return f.z;
+ return kernel_tex_fetch(__particles, particle).lifetime;
}
ccl_device float particle_size(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 0);
- return f.w;
+ return kernel_tex_fetch(__particles, particle).size;
}
ccl_device float4 particle_rotation(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 1);
- return f;
+ return kernel_tex_fetch(__particles, particle).rotation;
}
ccl_device float3 particle_location(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f = kernel_tex_fetch(__particles, offset + 2);
- return make_float3(f.x, f.y, f.z);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).location);
}
ccl_device float3 particle_velocity(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f2 = kernel_tex_fetch(__particles, offset + 2);
- float4 f3 = kernel_tex_fetch(__particles, offset + 3);
- return make_float3(f2.w, f3.x, f3.y);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).velocity);
}
ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
{
- int offset = particle*PARTICLE_SIZE;
- float4 f3 = kernel_tex_fetch(__particles, offset + 3);
- float4 f4 = kernel_tex_fetch(__particles, offset + 4);
- return make_float3(f3.z, f3.w, f4.x);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).angular_velocity);
}
/* Object intersection in BVH */