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authorAlexander Gavrilov <angavrilov@gmail.com>2020-10-26 20:23:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-28 14:43:42 +0300
commitd58b55b55a0197c397810766446f18d64a8d4a6b (patch)
tree81f61f20e693708075e5a26ae0fde1f6b35212b2 /intern/cycles/kernel/geom
parentee6b989f8e2ae99c28441ab8663a99bfd16b6c65 (diff)
Cycles: internal support for float4 geometry attributes
Previously only float3 and byte4 was supported. Ref D2057
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h37
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h75
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h37
3 files changed, 129 insertions, 20 deletions
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
index 8b4b91b96c8..1de05fa9e0d 100644
--- a/intern/cycles/kernel/geom/geom_patch.h
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -380,6 +380,43 @@ ccl_device float3 patch_eval_float3(KernelGlobals *kg,
return val;
}
+ccl_device float4 patch_eval_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ int offset,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ float4 *du,
+ float4 *dv)
+{
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(
+ kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
+
+ float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (du)
+ *du = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dv)
+ *dv = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ for (int i = 0; i < num_control; i++) {
+ float4 v = kernel_tex_fetch(__attributes_float3, offset + indices[i]);
+
+ val += v * weights[i];
+ if (du)
+ *du += v * weights_du[i];
+ if (dv)
+ *dv += v * weights_dv[i];
+ }
+
+ return val;
+}
+
ccl_device float4 patch_eval_uchar4(KernelGlobals *kg,
const ShaderData *sd,
int offset,
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 3eef9857ae3..2a569852659 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -539,9 +539,13 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals *kg,
/* p is [s, t] */
float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
- float4 dads, dadt;
-
- float4 a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ float4 a, dads, dadt;
+ if (desc.type == NODE_ATTR_RGBA) {
+ a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ }
+ else {
+ a = patch_eval_float4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ }
# ifdef __RAY_DIFFERENTIALS__
if (dx || dy) {
@@ -570,25 +574,70 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals *kg,
}
}
# endif
+
return a;
}
else
#endif /* __PATCH_EVAL__ */
- if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float3,
+ desc.offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float4 f0 = kernel_tex_fetch(__attributes_float3, desc.offset + v.x);
+ float4 f1 = kernel_tex_fetch(__attributes_float3, desc.offset + v.y);
+ float4 f2 = kernel_tex_fetch(__attributes_float3, desc.offset + v.z);
+ float4 f3 = kernel_tex_fetch(__attributes_float3, desc.offset + v.w);
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float4 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float4 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float4 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+#endif
+
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
int corners[4];
subd_triangle_patch_corners(kg, patch, corners);
- float4 f0 = color_uchar4_to_float4(
- kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
- float4 f1 = color_uchar4_to_float4(
- kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
- float4 f2 = color_uchar4_to_float4(
- kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
- float4 f3 = color_uchar4_to_float4(
- kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
+ float4 f0, f1, f2, f3;
+
+ if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ f0 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
+ f1 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
+ f2 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
+ f3 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
+ }
+ else {
+ f0 = kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset);
+ f1 = kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset);
+ f2 = kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset);
+ f3 = kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset);
+ }
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -614,7 +663,7 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals *kg,
if (dy)
*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- return color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, desc.offset));
+ return kernel_tex_fetch(__attributes_float3, desc.offset);
}
else {
if (dx)
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 0278f3ade8e..45fd761b13f 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -312,20 +312,43 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals *kg,
float4 *dx,
float4 *dy)
{
- if (desc.element == ATTR_ELEMENT_CORNER_BYTE || desc.element == ATTR_ELEMENT_VERTEX) {
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim);
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+
+ float4 f0 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x);
+ float4 f1 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y);
+ float4 f2 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+#endif
+
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ int tri = desc.offset + sd->prim * 3;
float4 f0, f1, f2;
if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- int tri = desc.offset + sd->prim * 3;
f0 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 0));
f1 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 1));
f2 = color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 2));
}
else {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z);
+ f0 = kernel_tex_fetch(__attributes_float3, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float3, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float3, tri + 2);
}
#ifdef __RAY_DIFFERENTIALS__
@@ -343,7 +366,7 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals *kg,
if (dy)
*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- return color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, desc.offset));
+ return kernel_tex_fetch(__attributes_float3, desc.offset);
}
else {
if (dx)