diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:45:04 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:53:33 +0300 |
commit | 29cd99e7fd3ccb6217a26afa5cc054c0ab97b1a8 (patch) | |
tree | 95beb2d3c901d81cf35ade41e02976ad08401436 /intern/cycles/kernel/geom | |
parent | c4f8aedbc2eb3f54e885ca4c86af6b405fd89c3f (diff) |
Cycles: remove surface area computation for meshes with OSL
This is relatively expensive and as per the OSL spec, this value is not
expected to be meaningful for non-light shaders. This makes viewport updates
a little faster.
As a side effect also fixes T82723, viewport refresh issue with volume density.
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r-- | intern/cycles/kernel/geom/geom_object.h | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h index 614e2e3b92b..1907f5d3935 100644 --- a/intern/cycles/kernel/geom/geom_object.h +++ b/intern/cycles/kernel/geom/geom_object.h @@ -214,13 +214,6 @@ ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd #endif } -/* Total surface area of object */ - -ccl_device_inline float object_surface_area(KernelGlobals *kg, int object) -{ - return kernel_tex_fetch(__objects, object).surface_area; -} - /* Color of the object */ ccl_device_inline float3 object_color(KernelGlobals *kg, int object) @@ -328,7 +321,7 @@ ccl_device_inline float object_volume_density(KernelGlobals *kg, int object) return 1.0f; } - return kernel_tex_fetch(__objects, object).surface_area; + return kernel_tex_fetch(__objects, object).volume_density; } ccl_device_inline float object_volume_step_size(KernelGlobals *kg, int object) |