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authorStefan Werner <stefan.werner@tangent-animation.com>2018-10-28 12:37:41 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-10-28 12:37:41 +0300
commite58c6cf0c678849cf9c348a8df5e0ec24a6abd4d (patch)
tree7c6dc887ad93e87ad56c3d0c627265a99c7f1e7d /intern/cycles/kernel/geom
parentc0b3e3daebd36a483e659d32e6517f2fb9b0e277 (diff)
Cycles: Added Cryptomatte output.
This allows for extra output passes that encode automatic object and material masks for the entire scene. It is an implementation of the Cryptomatte standard as introduced by Psyop. A good future extension would be to add a manifest to the export and to do plenty of testing to ensure that it is fully compatible with other renderers and compositing programs that use Cryptomatte. Internally, it adds the ability for Cycles to have several passes of the same type that are distinguished by their name. Differential Revision: https://developer.blender.org/D3538
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_object.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index cfe17e63627..0eb8ce2cf8b 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -304,6 +304,24 @@ ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
}
+/* Cryptomatte ID */
+
+ccl_device_inline float object_cryptomatte_id(KernelGlobals *kg, int object)
+{
+ if(object == OBJECT_NONE)
+ return 0.0f;
+
+ return kernel_tex_fetch(__objects, object).cryptomatte_object;
+}
+
+ccl_device_inline float object_cryptomatte_asset_id(KernelGlobals *kg, int object)
+{
+ if(object == OBJECT_NONE)
+ return 0;
+
+ return kernel_tex_fetch(__objects, object).cryptomatte_asset;
+}
+
/* Particle data from which object was instanced */
ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)