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authorMai Lavelle <mai.lavelle@gmail.com>2017-02-16 14:24:13 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-03-08 08:52:41 +0300
commit352ee7c3ef2b84568dd419edd208eb6619498f45 (patch)
treee1ab6a381c02b34245031111507db59eac25705b /intern/cycles/kernel/geom
parenta87766416ff2fe1ab942b26031782c550b5bb7a1 (diff)
Cycles: Remove ccl_fetch and SOA
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_attribute.h8
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h92
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_intersect.h8
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_shader.h36
-rw-r--r--intern/cycles/kernel/geom/geom_object.h36
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h6
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h36
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h48
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h40
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h8
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h4
11 files changed, 161 insertions, 161 deletions
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h
index 08ccee56335..cc62192ef21 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -30,7 +30,7 @@ ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *
ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd)
{
#ifdef __HAIR__
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
return ATTR_PRIM_CURVE;
}
else
@@ -53,12 +53,12 @@ ccl_device_inline AttributeDescriptor attribute_not_found()
ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id)
{
- if(ccl_fetch(sd, object) == PRIM_NONE) {
+ if(sd->object == PRIM_NONE) {
return attribute_not_found();
}
/* for SVM, find attribute by unique id */
- uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride;
+ uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
attr_offset += attribute_primitive_type(kg, sd);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
@@ -73,7 +73,7 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const Sh
AttributeDescriptor desc;
desc.element = (AttributeElement)attr_map.y;
- if(ccl_fetch(sd, prim) == PRIM_NONE &&
+ if(sd->prim == PRIM_NONE &&
desc.element != ATTR_ELEMENT_MESH &&
desc.element != ATTR_ELEMENT_VOXEL &&
desc.element != ATTR_ELEMENT_OBJECT)
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index 712b67a1b55..7cc840ce78d 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -32,22 +32,22 @@ ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd,
if(dy) *dy = 0.0f;
#endif
- return kernel_tex_fetch(__attributes_float, desc.offset + ccl_fetch(sd, prim));
+ return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
}
else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
- float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim));
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type));
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0);
float f1 = kernel_tex_fetch(__attributes_float, desc.offset + k1);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*(f1 - f0);
+ if(dx) *dx = sd->du.dx*(f1 - f0);
if(dy) *dy = 0.0f;
#endif
- return (1.0f - ccl_fetch(sd, u))*f0 + ccl_fetch(sd, u)*f1;
+ return (1.0f - sd->u)*f0 + sd->u*f1;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -71,22 +71,22 @@ ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
#endif
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + ccl_fetch(sd, prim)));
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
}
else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
- float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim));
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type));
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0));
float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k1));
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*(f1 - f0);
+ if(dx) *dx = sd->du.dx*(f1 - f0);
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
#endif
- return (1.0f - ccl_fetch(sd, u))*f0 + ccl_fetch(sd, u)*f1;
+ return (1.0f - sd->u)*f0 + sd->u*f1;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -104,22 +104,22 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
{
float r = 0.0f;
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
- float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim));
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type));
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P_curve[2];
- if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) {
+ if(sd->type & PRIMITIVE_CURVE) {
P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
}
else {
- motion_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), k0, k1, P_curve);
+ motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
}
- r = (P_curve[1].w - P_curve[0].w) * ccl_fetch(sd, u) + P_curve[0].w;
+ r = (P_curve[1].w - P_curve[0].w) * sd->u + P_curve[0].w;
}
return r*2.0f;
@@ -130,8 +130,8 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
ccl_device float3 curve_motion_center_location(KernelGlobals *kg, ShaderData *sd)
{
- float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim));
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type));
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P_curve[2];
@@ -139,7 +139,7 @@ ccl_device float3 curve_motion_center_location(KernelGlobals *kg, ShaderData *sd
P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
- return float4_to_float3(P_curve[1]) * ccl_fetch(sd, u) + float4_to_float3(P_curve[0]) * (1.0f - ccl_fetch(sd, u));
+ return float4_to_float3(P_curve[1]) * sd->u + float4_to_float3(P_curve[0]) * (1.0f - sd->u);
}
/* Curve tangent normal */
@@ -148,14 +148,14 @@ ccl_device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
{
float3 tgN = make_float3(0.0f,0.0f,0.0f);
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ if(sd->type & PRIMITIVE_ALL_CURVE) {
- tgN = -(-ccl_fetch(sd, I) - ccl_fetch(sd, dPdu) * (dot(ccl_fetch(sd, dPdu),-ccl_fetch(sd, I)) / len_squared(ccl_fetch(sd, dPdu))));
+ tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);
/* need to find suitable scaled gd for corrected normal */
#if 0
- tgN = normalize(tgN - gd * ccl_fetch(sd, dPdu));
+ tgN = normalize(tgN - gd * sd->dPdu);
#endif
}
@@ -966,7 +966,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_itfm);
+ Transform tfm = sd->ob_itfm;
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
@@ -979,7 +979,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
int prim = kernel_tex_fetch(__prim_index, isect->prim);
float4 v00 = kernel_tex_fetch(__curves, prim);
- int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type));
+ int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float3 tg;
@@ -990,14 +990,14 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
float4 P_curve[4];
- if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) {
+ if(sd->type & PRIMITIVE_CURVE) {
P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
P_curve[3] = kernel_tex_fetch(__curve_keys, kb);
}
else {
- motion_cardinal_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), ka, k0, k1, kb, P_curve);
+ motion_cardinal_curve_keys(kg, sd->object, sd->prim, sd->time, ka, k0, k1, kb, P_curve);
}
float3 p[4];
@@ -1009,43 +1009,43 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
P = P + D*t;
#ifdef __UV__
- ccl_fetch(sd, u) = isect->u;
- ccl_fetch(sd, v) = 0.0f;
+ sd->u = isect->u;
+ sd->v = 0.0f;
#endif
tg = normalize(curvetangent(isect->u, p[0], p[1], p[2], p[3]));
if(kernel_data.curve.curveflags & CURVE_KN_RIBBONS) {
- ccl_fetch(sd, Ng) = normalize(-(D - tg * (dot(tg, D))));
+ sd->Ng = normalize(-(D - tg * (dot(tg, D))));
}
else {
/* direction from inside to surface of curve */
float3 p_curr = curvepoint(isect->u, p[0], p[1], p[2], p[3]);
- ccl_fetch(sd, Ng) = normalize(P - p_curr);
+ sd->Ng = normalize(P - p_curr);
/* adjustment for changing radius */
float gd = isect->v;
if(gd != 0.0f) {
- ccl_fetch(sd, Ng) = ccl_fetch(sd, Ng) - gd * tg;
- ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng));
+ sd->Ng = sd->Ng - gd * tg;
+ sd->Ng = normalize(sd->Ng);
}
}
/* todo: sometimes the normal is still so that this is detected as
* backfacing even if cull backfaces is enabled */
- ccl_fetch(sd, N) = ccl_fetch(sd, Ng);
+ sd->N = sd->Ng;
}
else {
float4 P_curve[2];
- if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) {
+ if(sd->type & PRIMITIVE_CURVE) {
P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
}
else {
- motion_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), k0, k1, P_curve);
+ motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
}
float l = 1.0f;
@@ -1056,39 +1056,39 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
float3 dif = P - float4_to_float3(P_curve[0]);
#ifdef __UV__
- ccl_fetch(sd, u) = dot(dif,tg)/l;
- ccl_fetch(sd, v) = 0.0f;
+ sd->u = dot(dif,tg)/l;
+ sd->v = 0.0f;
#endif
if(flag & CURVE_KN_TRUETANGENTGNORMAL) {
- ccl_fetch(sd, Ng) = -(D - tg * dot(tg, D));
- ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng));
+ sd->Ng = -(D - tg * dot(tg, D));
+ sd->Ng = normalize(sd->Ng);
}
else {
float gd = isect->v;
/* direction from inside to surface of curve */
- ccl_fetch(sd, Ng) = (dif - tg * ccl_fetch(sd, u) * l) / (P_curve[0].w + ccl_fetch(sd, u) * l * gd);
+ sd->Ng = (dif - tg * sd->u * l) / (P_curve[0].w + sd->u * l * gd);
/* adjustment for changing radius */
if(gd != 0.0f) {
- ccl_fetch(sd, Ng) = ccl_fetch(sd, Ng) - gd * tg;
- ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng));
+ sd->Ng = sd->Ng - gd * tg;
+ sd->Ng = normalize(sd->Ng);
}
}
- ccl_fetch(sd, N) = ccl_fetch(sd, Ng);
+ sd->N = sd->Ng;
}
#ifdef __DPDU__
/* dPdu/dPdv */
- ccl_fetch(sd, dPdu) = tg;
- ccl_fetch(sd, dPdv) = cross(tg, ccl_fetch(sd, Ng));
+ sd->dPdu = tg;
+ sd->dPdv = cross(tg, sd->Ng);
#endif
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_tfm);
+ Transform tfm = sd->ob_tfm;
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
index d57d74ea882..2500228281e 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
@@ -48,7 +48,7 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg,
return P;
}
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_itfm);
+ Transform tfm = sd->ob_itfm;
# else
Transform tfm = object_fetch_transform(kg,
isect->object,
@@ -77,7 +77,7 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg,
if(isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_tfm);
+ Transform tfm = sd->ob_tfm;
# else
Transform tfm = object_fetch_transform(kg,
isect->object,
@@ -116,7 +116,7 @@ float3 motion_triangle_refine_subsurface(KernelGlobals *kg,
# ifdef __INTERSECTION_REFINE__
if(isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_itfm);
+ Transform tfm = sd->ob_itfm;
# else
Transform tfm = object_fetch_transform(kg,
isect->object,
@@ -144,7 +144,7 @@ float3 motion_triangle_refine_subsurface(KernelGlobals *kg,
if(isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_tfm);
+ Transform tfm = sd->ob_tfm;
# else
Transform tfm = object_fetch_transform(kg,
isect->object,
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
index 0e024a05db6..cb456056e20 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
@@ -39,26 +39,26 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
bool subsurface)
{
/* Get shader. */
- ccl_fetch(sd, shader) = kernel_tex_fetch(__tri_shader, ccl_fetch(sd, prim));
+ sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
/* Get motion info. */
/* TODO(sergey): This logic is really similar to motion_triangle_vertices(),
* can we de-duplicate something here?
*/
int numsteps, numverts;
- object_motion_info(kg, ccl_fetch(sd, object), &numsteps, &numverts, NULL);
+ object_motion_info(kg, sd->object, &numsteps, &numverts, NULL);
/* Figure out which steps we need to fetch and their interpolation factor. */
int maxstep = numsteps*2;
- int step = min((int)(ccl_fetch(sd, time)*maxstep), maxstep-1);
- float t = ccl_fetch(sd, time)*maxstep - step;
+ int step = min((int)(sd->time*maxstep), maxstep-1);
+ float t = sd->time*maxstep - step;
/* Find attribute. */
AttributeElement elem;
- int offset = find_attribute_motion(kg, ccl_fetch(sd, object),
+ int offset = find_attribute_motion(kg, sd->object,
ATTR_STD_MOTION_VERTEX_POSITION,
&elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 verts[3], next_verts[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts);
/* Interpolate between steps. */
@@ -68,7 +68,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
/* Compute refined position. */
#ifdef __SUBSURFACE__
if(subsurface) {
- ccl_fetch(sd, P) = motion_triangle_refine_subsurface(kg,
+ sd->P = motion_triangle_refine_subsurface(kg,
sd,
isect,
ray,
@@ -77,29 +77,29 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
else
#endif /* __SUBSURFACE__*/
{
- ccl_fetch(sd, P) = motion_triangle_refine(kg, sd, isect, ray, verts);
+ sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
}
/* Compute face normal. */
float3 Ng;
- if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ if(sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
}
else {
Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
}
- ccl_fetch(sd, Ng) = Ng;
- ccl_fetch(sd, N) = Ng;
+ sd->Ng = Ng;
+ sd->N = Ng;
/* Compute derivatives of P w.r.t. uv. */
#ifdef __DPDU__
- ccl_fetch(sd, dPdu) = (verts[0] - verts[2]);
- ccl_fetch(sd, dPdv) = (verts[1] - verts[2]);
+ sd->dPdu = (verts[0] - verts[2]);
+ sd->dPdv = (verts[1] - verts[2]);
#endif
/* Compute smooth normal. */
- if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
+ if(sd->shader & SHADER_SMOOTH_NORMAL) {
/* Find attribute. */
AttributeElement elem;
int offset = find_attribute_motion(kg,
- ccl_fetch(sd, object),
+ sd->object,
ATTR_STD_MOTION_VERTEX_NORMAL,
&elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
@@ -112,10 +112,10 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
normals[1] = (1.0f - t)*normals[1] + t*next_normals[1];
normals[2] = (1.0f - t)*normals[2] + t*next_normals[2];
/* Interpolate between vertices. */
- float u = ccl_fetch(sd, u);
- float v = ccl_fetch(sd, v);
+ float u = sd->u;
+ float v = sd->v;
float w = 1.0f - u - v;
- ccl_fetch(sd, N) = (u*normals[0] + v*normals[1] + w*normals[2]);
+ sd->N = (u*normals[0] + v*normals[1] + w*normals[2]);
}
}
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index f51b2d18657..5a04be8b0bf 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -137,9 +137,9 @@ ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg
ccl_device_inline void object_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&ccl_fetch(sd, ob_tfm), *P);
+ *P = transform_point_auto(&sd->ob_tfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -149,9 +149,9 @@ ccl_device_inline void object_position_transform(KernelGlobals *kg, const Shader
ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&ccl_fetch(sd, ob_itfm), *P);
+ *P = transform_point_auto(&sd->ob_itfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -161,12 +161,12 @@ ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, cons
ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
{
#ifdef __OBJECT_MOTION__
- if((ccl_fetch(sd, object) != OBJECT_NONE) || (ccl_fetch(sd, type) == PRIMITIVE_LAMP)) {
- *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_tfm), *N));
+ if((sd->object != OBJECT_NONE) || (sd->type == PRIMITIVE_LAMP)) {
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_tfm, *N));
}
#else
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ if(sd->object != OBJECT_NONE) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
}
#endif
@@ -177,9 +177,9 @@ ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const
ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
{
#ifdef __OBJECT_MOTION__
- *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_itfm), *N));
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_itfm, *N));
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
#endif
}
@@ -189,9 +189,9 @@ ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderDa
ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&ccl_fetch(sd, ob_tfm), *D);
+ *D = transform_direction_auto(&sd->ob_tfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*D = transform_direction(&tfm, *D);
#endif
}
@@ -201,9 +201,9 @@ ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData
ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&ccl_fetch(sd, ob_itfm), *D);
+ *D = transform_direction_auto(&sd->ob_itfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*D = transform_direction(&tfm, *D);
#endif
}
@@ -212,13 +212,13 @@ ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const Sha
ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd)
{
- if(ccl_fetch(sd, object) == OBJECT_NONE)
+ if(sd->object == OBJECT_NONE)
return make_float3(0.0f, 0.0f, 0.0f);
#ifdef __OBJECT_MOTION__
- return make_float3(ccl_fetch(sd, ob_tfm).x.w, ccl_fetch(sd, ob_tfm).y.w, ccl_fetch(sd, ob_tfm).z.w);
+ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
#endif
}
@@ -326,7 +326,7 @@ ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
{
- return kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE + 1);
+ return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE + 1);
}
/* Particle data from which object was instanced */
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
index 6a0ff5a4a04..5663b598508 100644
--- a/intern/cycles/kernel/geom/geom_patch.h
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -267,7 +267,7 @@ ccl_device float patch_eval_float(KernelGlobals *kg, const ShaderData *sd, int o
float weights_du[PATCH_MAX_CONTROL_VERTS];
float weights_dv[PATCH_MAX_CONTROL_VERTS];
- int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
indices, weights, weights_du, weights_dv);
float val = 0.0f;
@@ -294,7 +294,7 @@ ccl_device float3 patch_eval_float3(KernelGlobals *kg, const ShaderData *sd, int
float weights_du[PATCH_MAX_CONTROL_VERTS];
float weights_dv[PATCH_MAX_CONTROL_VERTS];
- int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
indices, weights, weights_du, weights_dv);
float3 val = make_float3(0.0f, 0.0f, 0.0f);
@@ -321,7 +321,7 @@ ccl_device float3 patch_eval_uchar4(KernelGlobals *kg, const ShaderData *sd, int
float weights_du[PATCH_MAX_CONTROL_VERTS];
float weights_dv[PATCH_MAX_CONTROL_VERTS];
- int num_control = patch_eval_control_verts(kg, ccl_fetch(sd, object), patch, u, v, channel,
+ int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
indices, weights, weights_du, weights_dv);
float3 val = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 8a73bb2f78b..90a9c2147cc 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -28,19 +28,19 @@ ccl_device_inline float primitive_attribute_float(KernelGlobals *kg,
const AttributeDescriptor desc,
float *dx, float *dy)
{
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
if(subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
- else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
return curve_attribute_float(kg, sd, desc, dx, dy);
}
#endif
#ifdef __VOLUME__
- else if(ccl_fetch(sd, object) != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
return volume_attribute_float(kg, sd, desc, dx, dy);
}
#endif
@@ -56,19 +56,19 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
const AttributeDescriptor desc,
float3 *dx, float3 *dy)
{
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
if(subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float3(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
- else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
return curve_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
#ifdef __VOLUME__
- else if(ccl_fetch(sd, object) != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
return volume_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
@@ -118,9 +118,9 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in
ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
{
#ifdef __HAIR__
- if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)
+ if(sd->type & PRIMITIVE_ALL_CURVE)
# ifdef __DPDU__
- return normalize(ccl_fetch(sd, dPdu));
+ return normalize(sd->dPdu);
# else
return make_float3(0.0f, 0.0f, 0.0f);
# endif
@@ -133,12 +133,12 @@ ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
float3 data = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
object_normal_transform(kg, sd, &data);
- return cross(ccl_fetch(sd, N), normalize(cross(data, ccl_fetch(sd, N))));
+ return cross(sd->N, normalize(cross(data, sd->N)));
}
else {
/* otherwise use surface derivatives */
#ifdef __DPDU__
- return normalize(ccl_fetch(sd, dPdu));
+ return normalize(sd->dPdu);
#else
return make_float3(0.0f, 0.0f, 0.0f);
#endif
@@ -153,17 +153,17 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
float3 center;
#ifdef __HAIR__
- bool is_curve_primitive = ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE;
+ bool is_curve_primitive = sd->type & PRIMITIVE_ALL_CURVE;
if(is_curve_primitive) {
center = curve_motion_center_location(kg, sd);
- if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
+ if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &center);
}
}
else
#endif
- center = ccl_fetch(sd, P);
+ center = sd->P;
float3 motion_pre = center, motion_post = center;
@@ -173,16 +173,16 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
if(desc.offset != ATTR_STD_NOT_FOUND) {
/* get motion info */
int numverts, numkeys;
- object_motion_info(kg, ccl_fetch(sd, object), NULL, &numverts, &numkeys);
+ object_motion_info(kg, sd->object, NULL, &numverts, &numkeys);
/* lookup attributes */
motion_pre = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
- desc.offset += (ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE)? numverts: numkeys;
+ desc.offset += (sd->type & PRIMITIVE_ALL_TRIANGLE)? numverts: numkeys;
motion_post = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
#ifdef __HAIR__
- if(is_curve_primitive && (ccl_fetch(sd, object_flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
+ if(is_curve_primitive && (sd->object_flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
object_position_transform(kg, sd, &motion_pre);
object_position_transform(kg, sd, &motion_post);
}
@@ -193,10 +193,10 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
* transformation was set match the world/object space of motion_pre/post */
Transform tfm;
- tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_PRE);
+ tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_PRE);
motion_pre = transform_point(&tfm, motion_pre);
- tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_POST);
+ tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_POST);
motion_post = transform_point(&tfm, motion_post);
float3 motion_center;
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 647840dc696..044e82f03d4 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -22,14 +22,14 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd)
{
- return (ccl_fetch(sd, prim) != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, ccl_fetch(sd, prim)) : ~0;
+ return (sd->prim != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, sd->prim) : ~0;
}
/* UV coords of triangle within patch */
ccl_device_inline void subd_triangle_patch_uv(KernelGlobals *kg, const ShaderData *sd, float2 uv[3])
{
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
@@ -110,7 +110,7 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
float2 dpdv = uv[1] - uv[2];
/* p is [s, t] */
- float2 p = dpdu * ccl_fetch(sd, u) + dpdv * ccl_fetch(sd, v) + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
float a, dads, dadt;
a = patch_eval_float(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
@@ -123,8 +123,8 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
float dtdv = dpdv.y;
if(dx) {
- float dudx = ccl_fetch(sd, du).dx;
- float dvdx = ccl_fetch(sd, dv).dx;
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
float dsdx = dsdu*dudx + dsdv*dvdx;
float dtdx = dtdu*dudx + dtdv*dvdx;
@@ -132,8 +132,8 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
*dx = dads*dsdx + dadt*dtdx;
}
if(dy) {
- float dudy = ccl_fetch(sd, du).dy;
- float dvdy = ccl_fetch(sd, dv).dy;
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
float dsdy = dsdu*dudy + dsdv*dvdy;
float dtdy = dtdu*dudy + dtdv*dvdy;
@@ -174,11 +174,11 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
- if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
#endif
- return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
}
else if(desc.element == ATTR_ELEMENT_CORNER) {
float2 uv[3];
@@ -202,11 +202,11 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
- if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
#endif
- return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
}
else {
if(dx) *dx = 0.0f;
@@ -229,7 +229,7 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, con
float2 dpdv = uv[1] - uv[2];
/* p is [s, t] */
- float2 p = dpdu * ccl_fetch(sd, u) + dpdv * ccl_fetch(sd, v) + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
float3 a, dads, dadt;
@@ -248,8 +248,8 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, con
float dtdv = dpdv.y;
if(dx) {
- float dudx = ccl_fetch(sd, du).dx;
- float dvdx = ccl_fetch(sd, dv).dx;
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
float dsdx = dsdu*dudx + dsdv*dvdx;
float dtdx = dtdu*dudx + dtdv*dvdx;
@@ -257,8 +257,8 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, con
*dx = dads*dsdx + dadt*dtdx;
}
if(dy) {
- float dudy = ccl_fetch(sd, du).dy;
- float dvdy = ccl_fetch(sd, dv).dy;
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
float dsdy = dsdu*dudy + dsdv*dvdy;
float dtdy = dtdu*dudy + dtdv*dvdy;
@@ -299,11 +299,11 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, con
float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
- if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
#endif
- return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
}
else if(desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
float2 uv[3];
@@ -337,11 +337,11 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, con
float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
- if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
#endif
- return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
}
else {
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 3229091bbb0..47778553b94 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -26,13 +26,13 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
const float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
const float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
/* return normal */
- if(ccl_fetch(sd, object_flag) & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ if(sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
return normalize(cross(v2 - v0, v1 - v0));
}
else {
@@ -110,34 +110,34 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f;
- return kernel_tex_fetch(__attributes_float, desc.offset + ccl_fetch(sd, prim));
+ return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
}
else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float f0 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.x);
float f1 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.y);
float f2 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.z);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else if(desc.element == ATTR_ELEMENT_CORNER) {
- int tri = desc.offset + ccl_fetch(sd, prim)*3;
+ int tri = desc.offset + sd->prim*3;
float f0 = kernel_tex_fetch(__attributes_float, tri + 0);
float f1 = kernel_tex_fetch(__attributes_float, tri + 1);
float f2 = kernel_tex_fetch(__attributes_float, tri + 2);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else {
if(dx) *dx = 0.0f;
@@ -153,24 +153,24 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + ccl_fetch(sd, prim)));
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
}
else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x));
float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y));
float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z));
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else if(desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- int tri = desc.offset + ccl_fetch(sd, prim)*3;
+ int tri = desc.offset + sd->prim*3;
float3 f0, f1, f2;
if(desc.element == ATTR_ELEMENT_CORNER) {
@@ -185,11 +185,11 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
}
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2;
- if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2;
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
#endif
- return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2;
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
}
else {
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 4db121d94f4..4d234dd62bd 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -457,7 +457,7 @@ ccl_device_inline float3 triangle_refine(KernelGlobals *kg,
return P;
}
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_itfm);
+ Transform tfm = sd->ob_itfm;
# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
# endif
@@ -491,7 +491,7 @@ ccl_device_inline float3 triangle_refine(KernelGlobals *kg,
if(isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_tfm);
+ Transform tfm = sd->ob_tfm;
# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
# endif
@@ -519,7 +519,7 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg,
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_itfm);
+ Transform tfm = sd->ob_itfm;
#else
Transform tfm = object_fetch_transform(kg,
isect->object,
@@ -557,7 +557,7 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg,
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = ccl_fetch(sd, ob_tfm);
+ Transform tfm = sd->ob_tfm;
#else
Transform tfm = object_fetch_transform(kg,
isect->object,
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 03724c955be..1e0ef5201c9 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -64,7 +64,7 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- float3 P = volume_normalized_position(kg, sd, ccl_fetch(sd, P));
+ float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_CUDA__
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset);
@@ -91,7 +91,7 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
- float3 P = volume_normalized_position(kg, sd, ccl_fetch(sd, P));
+ float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_CUDA__
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset);