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authorMai Lavelle <mai.lavelle@gmail.com>2016-07-17 02:42:28 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-07-29 10:36:30 +0300
commitc96ae81160ad1a943fafaca44a7d5e97c2d7a0d7 (patch)
tree83905d5a6bf2583f44d9dcf90410b5a0c024822c /intern/cycles/kernel/geom
parentf74645578c9dd38c2543d1211b779a019363b04f (diff)
Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are needed for proper attribute interpolation as well as correct Catmull-Clark subdivision. Several changes are made to achieve this: - new primitive `SubdFace` added to `Mesh` - 3 more textures are used to store info on patches from subd meshes - Blender export uses loop interface instead of tessface for subd meshes - `Attribute` class is updated with a simplified way to pass primitive counts around and to support ngons. - extra points for ngons are generated for O(1) attribute interpolation - curves are temporally disabled on subd meshes to avoid various bugs with implementation - old unneeded code is removed from `subd/` - various fixes and improvements Reviewed By: brecht Differential Revision: https://developer.blender.org/D2108
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom.h1
-rw-r--r--intern/cycles/kernel/geom/geom_attribute.h22
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h10
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h262
4 files changed, 290 insertions, 5 deletions
diff --git a/intern/cycles/kernel/geom/geom.h b/intern/cycles/kernel/geom/geom.h
index d2c7edb11ea..493afdc4f62 100644
--- a/intern/cycles/kernel/geom/geom.h
+++ b/intern/cycles/kernel/geom/geom.h
@@ -18,6 +18,7 @@
#include "geom_attribute.h"
#include "geom_object.h"
#include "geom_triangle.h"
+#include "geom_subd_triangle.h"
#include "geom_triangle_intersect.h"
#include "geom_motion_triangle.h"
#include "geom_motion_curve.h"
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h
index c7364e9edac..5d78cf8f9fc 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -25,6 +25,24 @@ CCL_NAMESPACE_BEGIN
* Lookup of attributes is different between OSL and SVM, as OSL is ustring
* based while for SVM we use integer ids. */
+ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd);
+
+ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd)
+{
+#ifdef __HAIR__
+ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ return ATTR_PRIM_CURVE;
+ }
+ else
+#endif
+ if(subd_triangle_patch(kg, sd) != ~0) {
+ return ATTR_PRIM_SUBD;
+ }
+ else {
+ return ATTR_PRIM_TRIANGLE;
+ }
+}
+
/* Find attribute based on ID */
ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeElement *elem)
@@ -34,9 +52,7 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, ui
/* for SVM, find attribute by unique id */
uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride;
-#ifdef __HAIR__
- attr_offset = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
-#endif
+ attr_offset += attribute_primitive_type(kg, sd);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index b1b1e919e00..44734d1b70d 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -26,7 +26,10 @@ CCL_NAMESPACE_BEGIN
ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
- return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
+ else
+ return subd_triangle_attribute_float(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
@@ -48,7 +51,10 @@ ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *
ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
- return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
+ else
+ return subd_triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
new file mode 100644
index 00000000000..e4597aba56e
--- /dev/null
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -0,0 +1,262 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Functions for retrieving attributes on triangles produced from subdivision meshes */
+
+CCL_NAMESPACE_BEGIN
+
+/* Patch index for triangle, -1 if not subdivision triangle */
+
+ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd)
+{
+ return kernel_tex_fetch(__tri_patch, ccl_fetch(sd, prim));
+}
+
+/* UV coords of triangle within patch */
+
+ccl_device_inline void subd_triangle_patch_uv(KernelGlobals *kg, const ShaderData *sd, float2 uv[3])
+{
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
+
+ uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
+ uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
+ uv[2] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.z);
+}
+
+/* Vertex indices of patch */
+
+ccl_device_inline uint4 subd_triangle_patch_indices(KernelGlobals *kg, int patch)
+{
+ uint4 indices;
+
+ indices.x = kernel_tex_fetch(__patches, patch+0);
+ indices.y = kernel_tex_fetch(__patches, patch+1);
+ indices.z = kernel_tex_fetch(__patches, patch+2);
+ indices.w = kernel_tex_fetch(__patches, patch+3);
+
+ return indices;
+}
+
+/* Originating face for patch */
+
+ccl_device_inline uint subd_triangle_patch_face(KernelGlobals *kg, int patch)
+{
+ return kernel_tex_fetch(__patches, patch+4);
+}
+
+/* Number of corners on originating face */
+
+ccl_device_inline uint subd_triangle_patch_num_corners(KernelGlobals *kg, int patch)
+{
+ return kernel_tex_fetch(__patches, patch+5) & 0xffff;
+}
+
+/* Indices of the four corners that are used by the patch */
+
+ccl_device_inline void subd_triangle_patch_corners(KernelGlobals *kg, int patch, int corners[4])
+{
+ uint4 data;
+
+ data.x = kernel_tex_fetch(__patches, patch+4);
+ data.y = kernel_tex_fetch(__patches, patch+5);
+ data.z = kernel_tex_fetch(__patches, patch+6);
+ data.w = kernel_tex_fetch(__patches, patch+7);
+
+ int num_corners = data.y & 0xffff;
+
+ if(num_corners == 4) {
+ /* quad */
+ corners[0] = data.z;
+ corners[1] = data.z+1;
+ corners[2] = data.z+2;
+ corners[3] = data.z+3;
+ }
+ else {
+ /* ngon */
+ int c = data.y >> 16;
+
+ corners[0] = data.z + c;
+ corners[1] = data.z + mod(c+1, num_corners);
+ corners[2] = data.w;
+ corners[3] = data.z + mod(c-1, num_corners);
+ }
+}
+
+/* Reading attributes on various subdivision triangle elements */
+
+ccl_device float subd_triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+ if(elem == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+
+ return kernel_tex_fetch(__attributes_float, offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float a, b, c;
+
+ float f0 = kernel_tex_fetch(__attributes_float, offset + v.x);
+ float f1 = kernel_tex_fetch(__attributes_float, offset + v.y);
+ float f2 = kernel_tex_fetch(__attributes_float, offset + v.z);
+ float f3 = kernel_tex_fetch(__attributes_float, offset + v.w);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else if(elem == ATTR_ELEMENT_CORNER) {
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float a, b, c;
+
+ float f0 = kernel_tex_fetch(__attributes_float, corners[0] + offset);
+ float f1 = kernel_tex_fetch(__attributes_float, corners[1] + offset);
+ float f2 = kernel_tex_fetch(__attributes_float, corners[2] + offset);
+ float f3 = kernel_tex_fetch(__attributes_float, corners[3] + offset);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else {
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+
+ return 0.0f;
+ }
+}
+
+ccl_device float3 subd_triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+ if(elem == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + subd_triangle_patch_face(kg, patch)));
+ }
+ else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float3 a, b, c;
+
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.x));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.y));
+ float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.z));
+ float3 f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + v.w));
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else if(elem == ATTR_ELEMENT_CORNER || elem == ATTR_ELEMENT_CORNER_BYTE) {
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float3 a, b, c;
+ float3 f0, f1, f2, f3;
+
+ if(elem == ATTR_ELEMENT_CORNER) {
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + offset));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + offset));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + offset));
+ f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + offset));
+ }
+ else {
+ f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[0] + offset));
+ f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[1] + offset));
+ f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[2] + offset));
+ f3 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[3] + offset));
+ }
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = ccl_fetch(sd, du).dx*a + ccl_fetch(sd, dv).dx*b - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*c;
+ if(dy) *dy = ccl_fetch(sd, du).dy*a + ccl_fetch(sd, dv).dy*b - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*c;
+#endif
+
+ return ccl_fetch(sd, u)*a + ccl_fetch(sd, v)*b + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*c;
+ }
+ else {
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END
+