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authorBrecht Van Lommel <brecht@blender.org>2022-06-17 18:16:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-20 13:30:48 +0300
commitff1883307f12a8b734bfcf87b01743dc73afae75 (patch)
tree95fbecc1e681e89f6a5d030cb5f5f96879dc7fa7 /intern/cycles/kernel/integrator/init_from_bake.h
parentb73a52302edcd99f086fc26fc62a8ed4db29d562 (diff)
Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
Diffstat (limited to 'intern/cycles/kernel/integrator/init_from_bake.h')
-rw-r--r--intern/cycles/kernel/integrator/init_from_bake.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/integrator/init_from_bake.h b/intern/cycles/kernel/integrator/init_from_bake.h
index 0db4241b6e3..7d53bf479bf 100644
--- a/intern/cycles/kernel/integrator/init_from_bake.h
+++ b/intern/cycles/kernel/integrator/init_from_bake.h
@@ -160,7 +160,7 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
int shader;
triangle_point_normal(kg, object, prim, u, v, &P, &Ng, &shader);
- const int object_flag = kernel_tex_fetch(__object_flag, object);
+ const int object_flag = kernel_data_fetch(object_flag, object);
if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
P = transform_point_auto(&tfm, P);
@@ -193,7 +193,7 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
}
const int shader_index = shader & SHADER_MASK;
- const int shader_flags = kernel_tex_fetch(__shaders, shader_index).flags;
+ const int shader_flags = kernel_data_fetch(shaders, shader_index).flags;
/* Fast path for position and normal passes not affected by shaders. */
if (kernel_data.film.pass_position != PASS_UNUSED) {