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author | Sergey Sharybin <sergey@blender.org> | 2021-09-29 13:51:48 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2021-09-29 17:14:23 +0300 |
commit | fe070fe33ba84c50e8daebbd547e23106161a1f3 (patch) | |
tree | cd7cad77ffa19f1b4a555f591838d3b0e766bb85 /intern/cycles/kernel/integrator/integrator_state_template.h | |
parent | 901fa96b7f595fb1d77075aaa68b2e14f57a8e31 (diff) |
Fix Cycles crash in certain hair configurations
The issue was caused by hair shader setup setting normal to a non
finite value, which then gets used to create a ray with non-finite
direction, making BVH traversal to run out of stack memory.
Happens with 150_0040_A.lighting.blend frame 112 of the Sprites
project.
Differential Revision: https://developer.blender.org/D12692
Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_state_template.h')
0 files changed, 0 insertions, 0 deletions