diff options
author | Sebastian Herhoz <sebastian.herholz@intel.com> | 2022-09-21 18:58:34 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-09-27 16:56:32 +0300 |
commit | 75a6d3abf75f3082adf5240ae34973844c0d9a09 (patch) | |
tree | 6967aea2480187db007cdc003bad14fbb372570d /intern/cycles/kernel/integrator/shade_light.h | |
parent | 6d19da0b2d468f099e0c1f56392ab8a1750d114f (diff) |
Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.
This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.
The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.
On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.
The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.
At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.
Ref T92571
Differential Revision: https://developer.blender.org/D15286
Diffstat (limited to 'intern/cycles/kernel/integrator/shade_light.h')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_light.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h index f2d65eddfbb..e0b0500dc78 100644 --- a/intern/cycles/kernel/integrator/shade_light.h +++ b/intern/cycles/kernel/integrator/shade_light.h @@ -18,6 +18,8 @@ ccl_device_inline void integrate_light(KernelGlobals kg, Intersection isect ccl_optional_struct_init; integrator_state_read_isect(kg, state, &isect); + guiding_record_light_surface_segment(kg, state, &isect); + float3 ray_P = INTEGRATOR_STATE(state, ray, P); const float3 ray_D = INTEGRATOR_STATE(state, ray, D); const float ray_time = INTEGRATOR_STATE(state, ray, time); @@ -66,6 +68,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg, } /* Write to render buffer. */ + guiding_record_surface_emission(kg, state, light_eval, mis_weight); film_write_surface_emission(kg, state, light_eval, mis_weight, render_buffer, ls.group); } |