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authorSebastian Herhoz <sebastian.herholz@intel.com>2022-09-21 18:58:34 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-09-27 16:56:32 +0300
commit75a6d3abf75f3082adf5240ae34973844c0d9a09 (patch)
tree6967aea2480187db007cdc003bad14fbb372570d /intern/cycles/kernel/integrator/shade_light.h
parent6d19da0b2d468f099e0c1f56392ab8a1750d114f (diff)
Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the render properties. This feature helps reduce noise in scenes where finding a path to light is difficult for regular path tracing. The current implementation supports guiding directional sampling decisions on surfaces, when the material contains a least one diffuse component, and in volumes with isotropic and anisotropic Henyey-Greenstein phase functions. On surfaces, the guided sampling decision is proportional to the product of the incident radiance and the normal-oriented cosine lobe and in volumes it is proportional to the product of the incident radiance and the phase function. The incident radiance field of a scene is learned and updated during rendering after each per-frame rendering iteration/progression. At the moment, path guiding is only supported by the CPU backend. Support for GPU backends will be added in future versions of OpenPGL. Ref T92571 Differential Revision: https://developer.blender.org/D15286
Diffstat (limited to 'intern/cycles/kernel/integrator/shade_light.h')
-rw-r--r--intern/cycles/kernel/integrator/shade_light.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h
index f2d65eddfbb..e0b0500dc78 100644
--- a/intern/cycles/kernel/integrator/shade_light.h
+++ b/intern/cycles/kernel/integrator/shade_light.h
@@ -18,6 +18,8 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
Intersection isect ccl_optional_struct_init;
integrator_state_read_isect(kg, state, &isect);
+ guiding_record_light_surface_segment(kg, state, &isect);
+
float3 ray_P = INTEGRATOR_STATE(state, ray, P);
const float3 ray_D = INTEGRATOR_STATE(state, ray, D);
const float ray_time = INTEGRATOR_STATE(state, ray, time);
@@ -66,6 +68,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
}
/* Write to render buffer. */
+ guiding_record_surface_emission(kg, state, light_eval, mis_weight);
film_write_surface_emission(kg, state, light_eval, mis_weight, render_buffer, ls.group);
}