diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-09-02 15:26:22 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-09-02 18:13:28 +0300 |
commit | b8653398332f00754217421fa8f4f289c0ed147a (patch) | |
tree | ccc712a12abc8d3cf5a4cc6f5a7d71ca912f2e9f /intern/cycles/kernel/integrator/shade_surface.h | |
parent | cf57624764e2890711d2b729a2e22aee8a635679 (diff) |
Cleanup: remove some unnecessary kernel feature defines
That are either unused or aren't useful for testing anymore without a
megakernel.
Diffstat (limited to 'intern/cycles/kernel/integrator/shade_surface.h')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_surface.h | 28 |
1 files changed, 9 insertions, 19 deletions
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index be6fc4e0b17..013618ce0c1 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -78,7 +78,6 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, } } -#ifdef __HOLDOUT__ ccl_device_forceinline bool integrate_surface_holdout(KernelGlobals kg, ConstIntegratorState state, ccl_private ShaderData *sd, @@ -100,9 +99,7 @@ ccl_device_forceinline bool integrate_surface_holdout(KernelGlobals kg, return true; } -#endif /* __HOLDOUT__ */ -#ifdef __EMISSION__ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg, ConstIntegratorState state, ccl_private const ShaderData *sd, @@ -115,12 +112,12 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg, Spectrum L = shader_emissive_eval(sd); float mis_weight = 1.0f; -# ifdef __HAIR__ +#ifdef __HAIR__ if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_TRIANGLE)) -# else +#else if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) -# endif +#endif { const float bsdf_pdf = INTEGRATOR_STATE(state, path, mis_ray_pdf); const float t = sd->ray_length; @@ -134,9 +131,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg, film_write_surface_emission( kg, state, L, mis_weight, render_buffer, object_lightgroup(kg, sd->object)); } -#endif /* __EMISSION__ */ -#ifdef __EMISSION__ /* Path tracing: sample point on light and evaluate light shader, then * queue shadow ray to be traced. */ template<uint node_feature_mask> @@ -178,7 +173,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, BsdfEval bsdf_eval ccl_optional_struct_init; const bool is_transmission = shader_bsdf_is_transmission(sd, ls.D); -# ifdef __MNEE__ +#ifdef __MNEE__ int mnee_vertex_count = 0; IF_KERNEL_FEATURE(MNEE) { @@ -204,7 +199,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, light_sample_to_surface_shadow_ray(kg, emission_sd, &ls, &ray); } else -# endif /* __MNEE__ */ +#endif /* __MNEE__ */ { const Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time); if (is_zero(light_eval)) { @@ -240,9 +235,9 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, integrator_state_copy_volume_stack_to_shadow(kg, shadow_state, state); if (is_transmission) { -# ifdef __VOLUME__ +#ifdef __VOLUME__ shadow_volume_stack_enter_exit(kg, shadow_state, sd); -# endif +#endif } if (ray.self.object != OBJECT_NONE) { @@ -298,7 +293,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, glossy_bounce) = INTEGRATOR_STATE( state, path, glossy_bounce); -# ifdef __MNEE__ +#ifdef __MNEE__ if (mnee_vertex_count > 0) { INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, transmission_bounce) = INTEGRATOR_STATE(state, path, transmission_bounce) + mnee_vertex_count - 1; @@ -310,7 +305,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, bounce) = INTEGRATOR_STATE(state, path, bounce) + mnee_vertex_count; } else -# endif +#endif { INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, transmission_bounce) = INTEGRATOR_STATE( state, path, transmission_bounce); @@ -332,7 +327,6 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, ls.group + 1 : kernel_data.background.lightgroup + 1; } -#endif /* Path tracing: bounce off or through surface with new direction. */ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce( @@ -573,19 +567,15 @@ ccl_device bool integrate_surface(KernelGlobals kg, /* Filter closures. */ shader_prepare_surface_closures(kg, state, &sd, path_flag); -#ifdef __HOLDOUT__ /* Evaluate holdout. */ if (!integrate_surface_holdout(kg, state, &sd, render_buffer)) { return false; } -#endif -#ifdef __EMISSION__ /* Write emission. */ if (sd.flag & SD_EMISSION) { integrate_surface_emission(kg, state, &sd, render_buffer); } -#endif /* Perform path termination. Most paths have already been terminated in * the intersect_closest kernel, this is just for emission and for dividing |