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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/kernel/integrator/state.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/integrator/state.h')
-rw-r--r--intern/cycles/kernel/integrator/state.h195
1 files changed, 195 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/state.h b/intern/cycles/kernel/integrator/state.h
new file mode 100644
index 00000000000..86dac0a65cf
--- /dev/null
+++ b/intern/cycles/kernel/integrator/state.h
@@ -0,0 +1,195 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Integrator State
+ *
+ * This file defines the data structures that define the state of a path. Any state that is
+ * preserved and passed between kernel executions is part of this.
+ *
+ * The size of this state must be kept as small as possible, to reduce cache misses and keep memory
+ * usage under control on GPUs that may execute millions of kernels.
+ *
+ * Memory may be allocated and passed along in different ways depending on the device. There may
+ * be a scalar layout, or AoS or SoA layout for batches. The state may be passed along as a pointer
+ * to every kernel, or the pointer may exist at program scope or in constant memory. To abstract
+ * these differences between devices and experiment with different layouts, macros are used.
+ *
+ * Use IntegratorState to pass a reference to the integrator state for the current path. These are
+ * defined differently on the CPU and GPU. Use ConstIntegratorState instead of const
+ * IntegratorState for passing state as read-only, to avoid oddities in typedef behavior.
+ *
+ * INTEGRATOR_STATE(state, x, y): read nested struct member x.y of IntegratorState
+ * INTEGRATOR_STATE_WRITE(state, x, y): write to nested struct member x.y of IntegratorState
+ *
+ * INTEGRATOR_STATE_ARRAY(state, x, index, y): read x[index].y
+ * INTEGRATOR_STATE_ARRAY_WRITE(state, x, index, y): write x[index].y
+ *
+ * INTEGRATOR_STATE_NULL: use to pass empty state to other functions.
+ */
+
+#include "kernel/types.h"
+
+#include "util/types.h"
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Data structures */
+
+/* Integrator State
+ *
+ * CPU rendering path state with AoS layout. */
+typedef struct IntegratorShadowStateCPU {
+#define KERNEL_STRUCT_BEGIN(name) struct {
+#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type name;
+#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
+#define KERNEL_STRUCT_END(name) \
+ } \
+ name;
+#define KERNEL_STRUCT_END_ARRAY(name, cpu_size, gpu_size) \
+ } \
+ name[cpu_size];
+#define KERNEL_STRUCT_VOLUME_STACK_SIZE MAX_VOLUME_STACK_SIZE
+#include "kernel/integrator/shadow_state_template.h"
+#undef KERNEL_STRUCT_BEGIN
+#undef KERNEL_STRUCT_MEMBER
+#undef KERNEL_STRUCT_ARRAY_MEMBER
+#undef KERNEL_STRUCT_END
+#undef KERNEL_STRUCT_END_ARRAY
+} IntegratorShadowStateCPU;
+
+typedef struct IntegratorStateCPU {
+#define KERNEL_STRUCT_BEGIN(name) struct {
+#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type name;
+#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
+#define KERNEL_STRUCT_END(name) \
+ } \
+ name;
+#define KERNEL_STRUCT_END_ARRAY(name, cpu_size, gpu_size) \
+ } \
+ name[cpu_size];
+#define KERNEL_STRUCT_VOLUME_STACK_SIZE MAX_VOLUME_STACK_SIZE
+#include "kernel/integrator/state_template.h"
+#undef KERNEL_STRUCT_BEGIN
+#undef KERNEL_STRUCT_MEMBER
+#undef KERNEL_STRUCT_ARRAY_MEMBER
+#undef KERNEL_STRUCT_END
+#undef KERNEL_STRUCT_END_ARRAY
+#undef KERNEL_STRUCT_VOLUME_STACK_SIZE
+
+ IntegratorShadowStateCPU shadow;
+ IntegratorShadowStateCPU ao;
+} IntegratorStateCPU;
+
+/* Path Queue
+ *
+ * Keep track of which kernels are queued to be executed next in the path
+ * for GPU rendering. */
+typedef struct IntegratorQueueCounter {
+ int num_queued[DEVICE_KERNEL_INTEGRATOR_NUM];
+} IntegratorQueueCounter;
+
+/* Integrator State GPU
+ *
+ * GPU rendering path state with SoA layout. */
+typedef struct IntegratorStateGPU {
+#define KERNEL_STRUCT_BEGIN(name) struct {
+#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) ccl_global type *name;
+#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
+#define KERNEL_STRUCT_END(name) \
+ } \
+ name;
+#define KERNEL_STRUCT_END_ARRAY(name, cpu_size, gpu_size) \
+ } \
+ name[gpu_size];
+#define KERNEL_STRUCT_VOLUME_STACK_SIZE MAX_VOLUME_STACK_SIZE
+
+#include "kernel/integrator/state_template.h"
+
+#include "kernel/integrator/shadow_state_template.h"
+
+#undef KERNEL_STRUCT_BEGIN
+#undef KERNEL_STRUCT_MEMBER
+#undef KERNEL_STRUCT_ARRAY_MEMBER
+#undef KERNEL_STRUCT_END
+#undef KERNEL_STRUCT_END_ARRAY
+#undef KERNEL_STRUCT_VOLUME_STACK_SIZE
+
+ /* Count number of queued kernels. */
+ ccl_global IntegratorQueueCounter *queue_counter;
+
+ /* Count number of kernels queued for specific shaders. */
+ ccl_global int *sort_key_counter[DEVICE_KERNEL_INTEGRATOR_NUM];
+
+ /* Index of shadow path which will be used by a next shadow path. */
+ ccl_global int *next_shadow_path_index;
+
+ /* Index of main path which will be used by a next shadow catcher split. */
+ ccl_global int *next_main_path_index;
+} IntegratorStateGPU;
+
+/* Abstraction
+ *
+ * Macros to access data structures on different devices.
+ *
+ * Note that there is a special access function for the shadow catcher state. This access is to
+ * happen from a kernel which operates on a "main" path. Attempt to use shadow catcher accessors
+ * from a kernel which operates on a shadow catcher state will cause bad memory access. */
+
+#ifdef __KERNEL_CPU__
+
+/* Scalar access on CPU. */
+
+typedef IntegratorStateCPU *ccl_restrict IntegratorState;
+typedef const IntegratorStateCPU *ccl_restrict ConstIntegratorState;
+typedef IntegratorShadowStateCPU *ccl_restrict IntegratorShadowState;
+typedef const IntegratorShadowStateCPU *ccl_restrict ConstIntegratorShadowState;
+
+# define INTEGRATOR_STATE_NULL nullptr
+
+# define INTEGRATOR_STATE(state, nested_struct, member) ((state)->nested_struct.member)
+# define INTEGRATOR_STATE_WRITE(state, nested_struct, member) ((state)->nested_struct.member)
+
+# define INTEGRATOR_STATE_ARRAY(state, nested_struct, array_index, member) \
+ ((state)->nested_struct[array_index].member)
+# define INTEGRATOR_STATE_ARRAY_WRITE(state, nested_struct, array_index, member) \
+ ((state)->nested_struct[array_index].member)
+
+#else /* __KERNEL_CPU__ */
+
+/* Array access on GPU with Structure-of-Arrays. */
+
+typedef const int IntegratorState;
+typedef const int ConstIntegratorState;
+typedef const int IntegratorShadowState;
+typedef const int ConstIntegratorShadowState;
+
+# define INTEGRATOR_STATE_NULL -1
+
+# define INTEGRATOR_STATE(state, nested_struct, member) \
+ kernel_integrator_state.nested_struct.member[state]
+# define INTEGRATOR_STATE_WRITE(state, nested_struct, member) \
+ INTEGRATOR_STATE(state, nested_struct, member)
+
+# define INTEGRATOR_STATE_ARRAY(state, nested_struct, array_index, member) \
+ kernel_integrator_state.nested_struct[array_index].member[state]
+# define INTEGRATOR_STATE_ARRAY_WRITE(state, nested_struct, array_index, member) \
+ INTEGRATOR_STATE_ARRAY(state, nested_struct, array_index, member)
+
+#endif /* __KERNEL_CPU__ */
+
+CCL_NAMESPACE_END