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authorBrecht Van Lommel <brecht@blender.org>2021-11-12 18:43:43 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-12 22:03:46 +0300
commitb4d9b8b7f8d69165bec0c0006cbc1cd03e769081 (patch)
tree1aee76caaac483c2b103a8a1cb092965c4458f03 /intern/cycles/kernel/integrator/state_template.h
parentef0b8d6306e5e1cddf1d7a2087e5589adcf74172 (diff)
Fix T91893, T92455: wrong transmission pass with hair and multiscatter glass
We need to increase GPU memory usage a bit. Unfortunately we can't get away with writing either reflection or transmission passes because these BSDFs may scatter in either direction but still must be in a fixed reflection or transmission category to match up with the color passes.
Diffstat (limited to 'intern/cycles/kernel/integrator/state_template.h')
-rw-r--r--intern/cycles/kernel/integrator/state_template.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/integrator/state_template.h b/intern/cycles/kernel/integrator/state_template.h
index 25475883915..3299f973713 100644
--- a/intern/cycles/kernel/integrator/state_template.h
+++ b/intern/cycles/kernel/integrator/state_template.h
@@ -60,8 +60,9 @@ KERNEL_STRUCT_MEMBER(path, float, min_ray_pdf, KERNEL_FEATURE_PATH_TRACING)
KERNEL_STRUCT_MEMBER(path, float, continuation_probability, KERNEL_FEATURE_PATH_TRACING)
/* Throughput. */
KERNEL_STRUCT_MEMBER(path, float3, throughput, KERNEL_FEATURE_PATH_TRACING)
-/* Ratio of throughput to distinguish diffuse and glossy render passes. */
-KERNEL_STRUCT_MEMBER(path, float3, diffuse_glossy_ratio, KERNEL_FEATURE_LIGHT_PASSES)
+/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
+KERNEL_STRUCT_MEMBER(path, float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(path, float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Denoising. */
KERNEL_STRUCT_MEMBER(path, float3, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
/* Shader sorting. */