diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-07-25 15:50:33 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-25 16:19:29 +0300 |
commit | 881ef0548a32e1c71d4ede79a386cf0d5a6c1bf6 (patch) | |
tree | 33cdc06e8377b8ce675d4c6c71d037cc39784b56 /intern/cycles/kernel/integrator/subsurface_disk.h | |
parent | 484ad3165307391aa5c55656b876b3ff7d615e80 (diff) |
Fix wrong Cycles SSS intersection distance after ray distance changes
No need anymore to have a difference between CPU/GPU, all distances
remain in world space.
Diffstat (limited to 'intern/cycles/kernel/integrator/subsurface_disk.h')
-rw-r--r-- | intern/cycles/kernel/integrator/subsurface_disk.h | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/intern/cycles/kernel/integrator/subsurface_disk.h b/intern/cycles/kernel/integrator/subsurface_disk.h index 2836934f6dd..60b63c075a0 100644 --- a/intern/cycles/kernel/integrator/subsurface_disk.h +++ b/intern/cycles/kernel/integrator/subsurface_disk.h @@ -126,17 +126,8 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { /* Transform normal to world space. */ Transform itfm; - Transform tfm = object_fetch_transform_motion_test(kg, object, time, &itfm); + object_fetch_transform_motion_test(kg, object, time, &itfm); hit_Ng = normalize(transform_direction_transposed(&itfm, hit_Ng)); - - /* Transform t to world space, except for OptiX and MetalRT where it already is. */ -#ifdef __KERNEL_GPU_RAYTRACING__ - (void)tfm; -#else - float3 D = transform_direction(&itfm, ray.D); - D = normalize(D) * ss_isect.hits[hit].t; - ss_isect.hits[hit].t = len(transform_direction(&tfm, D)); -#endif } /* Quickly retrieve P and Ng without setting up ShaderData. */ |