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author | Brecht Van Lommel <brecht@blender.org> | 2022-06-03 16:04:36 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-06-03 16:34:31 +0300 |
commit | 074010ad6d0c93da4b22345c1746c3ae2981dff9 (patch) | |
tree | 65132ea5ee25ddbc1fbdd4f7d04c6dd200c52a62 /intern/cycles/kernel/integrator | |
parent | cf6c8ae01b66a6260604e35c9c2d63bb06805e4f (diff) |
Fix T98570: Cycles AOVs not working in background shader
Must include the AOV writing feature in background shader evaluation.
Differential Revision: https://developer.blender.org/D15114
Diffstat (limited to 'intern/cycles/kernel/integrator')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_background.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/integrator/shade_background.h b/intern/cycles/kernel/integrator/shade_background.h index 62b3ce1c15c..72ecf67e8a0 100644 --- a/intern/cycles/kernel/integrator/shade_background.h +++ b/intern/cycles/kernel/integrator/shade_background.h @@ -48,7 +48,7 @@ ccl_device float3 integrator_eval_background_shader(KernelGlobals kg, PROFILING_SHADER(emission_sd->object, emission_sd->shader); PROFILING_EVENT(PROFILING_SHADE_LIGHT_EVAL); - shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT>( + shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND>( kg, state, emission_sd, render_buffer, path_flag | PATH_RAY_EMISSION); L = shader_background_eval(emission_sd); |