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authorBrecht Van Lommel <brecht@blender.org>2022-07-26 17:07:50 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-27 22:03:33 +0300
commit38af5b0501005d8ee84a59f027417bf6a31fcc5e (patch)
tree0856dd31787e59abe9300a8d4b3c6b37be3cfbc8 /intern/cycles/kernel/integrator
parent69f2732a1391680d252c86365b2df62b084ceeb8 (diff)
Cycles: switch Cycles triangle barycentric convention to match Embree/OptiX
Simplifies intersection code a little and slightly improves precision regarding self intersection. The parametric texture coordinate in shader nodes is still the same as before for compatibility.
Diffstat (limited to 'intern/cycles/kernel/integrator')
-rw-r--r--intern/cycles/kernel/integrator/init_from_bake.h5
-rw-r--r--intern/cycles/kernel/integrator/mnee.h14
2 files changed, 12 insertions, 7 deletions
diff --git a/intern/cycles/kernel/integrator/init_from_bake.h b/intern/cycles/kernel/integrator/init_from_bake.h
index bf3f41b52b9..dd26215bcd2 100644
--- a/intern/cycles/kernel/integrator/init_from_bake.h
+++ b/intern/cycles/kernel/integrator/init_from_bake.h
@@ -155,6 +155,11 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
1.0f - u);
}
+ /* Convert from Blender to Cycles/Embree/OptiX barycentric convention. */
+ const float tmp = u;
+ u = v;
+ v = 1.0f - tmp - v;
+
/* Position and normal on triangle. */
const int object = kernel_data.bake.object_index;
float3 P, Ng;
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index 7a6f866b1a0..aa72b93c9d2 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -186,7 +186,7 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg,
triangle_vertices_and_normals(kg, sd_vtx->prim, verts, normals);
/* Compute refined position (same code as in triangle_point_from_uv). */
- sd_vtx->P = isect->u * verts[0] + isect->v * verts[1] + (1.f - isect->u - isect->v) * verts[2];
+ sd_vtx->P = (1.f - isect->u - isect->v) * verts[0] + isect->u * verts[1] + isect->v * verts[2];
if (!(sd_vtx->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd_vtx);
sd_vtx->P = transform_point(&tfm, sd_vtx->P);
@@ -213,8 +213,8 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg,
}
/* Tangent space (position derivatives) WRT barycentric (u, v). */
- float3 dp_du = verts[0] - verts[2];
- float3 dp_dv = verts[1] - verts[2];
+ float3 dp_du = verts[1] - verts[0];
+ float3 dp_dv = verts[2] - verts[0];
/* Geometric normal. */
vtx->ng = normalize(cross(dp_du, dp_dv));
@@ -223,16 +223,16 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg,
/* Shading normals: Interpolate normals between vertices. */
float n_len;
- vtx->n = normalize_len(normals[0] * sd_vtx->u + normals[1] * sd_vtx->v +
- normals[2] * (1.0f - sd_vtx->u - sd_vtx->v),
+ vtx->n = normalize_len(normals[0] * (1.0f - sd_vtx->u - sd_vtx->v) + normals[1] * sd_vtx->u +
+ normals[2] * sd_vtx->v,
&n_len);
/* Shading normal derivatives WRT barycentric (u, v)
* we calculate the derivative of n = |u*n0 + v*n1 + (1-u-v)*n2| using:
* d/du [f(u)/|f(u)|] = [d/du f(u)]/|f(u)| - f(u)/|f(u)|^3 <f(u), d/du f(u)>. */
const float inv_n_len = 1.f / n_len;
- float3 dn_du = inv_n_len * (normals[0] - normals[2]);
- float3 dn_dv = inv_n_len * (normals[1] - normals[2]);
+ float3 dn_du = inv_n_len * (normals[1] - normals[0]);
+ float3 dn_dv = inv_n_len * (normals[2] - normals[0]);
dn_du -= vtx->n * dot(vtx->n, dn_du);
dn_dv -= vtx->n * dot(vtx->n, dn_dv);