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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-05-27 15:20:07 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-05-27 17:11:32 +0400
commit69c7522b2463245ef16ebcf2806645c78e83b4df (patch)
tree96721c9d2bc755d68cf9eeded77255f4c58018f3 /intern/cycles/kernel/kernel.cpp
parentbc9e66f0830627e807f720dca4b9d5d8d39e732a (diff)
Fix T40379: world MIS causing too much CUDA memory usage.
The kernel for baking the world texture was the same as the one used for baking. Now that's separate which allows the kernel to reserve much less memory.
Diffstat (limited to 'intern/cycles/kernel/kernel.cpp')
-rw-r--r--intern/cycles/kernel/kernel.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel.cpp b/intern/cycles/kernel/kernel.cpp
index a0b6b8e13d0..a535659b3b1 100644
--- a/intern/cycles/kernel/kernel.cpp
+++ b/intern/cycles/kernel/kernel.cpp
@@ -122,7 +122,10 @@ void kernel_cpu_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *bu
void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i)
{
- kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
+ if(type >= SHADER_EVAL_BAKE)
+ kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i);
+ else
+ kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
}
CCL_NAMESPACE_END