diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-16 17:14:02 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-16 17:14:02 +0400 |
commit | 66b1dfae89cc44953bd51c5da962cab437e76972 (patch) | |
tree | e7679b3e554fb4f1bb6f68775c8619bcde0da822 /intern/cycles/kernel/kernel.cu | |
parent | 0a5fcf3da3e82fd114095c8c2903d927f15ffc31 (diff) |
Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights
There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
Diffstat (limited to 'intern/cycles/kernel/kernel.cu')
-rw-r--r-- | intern/cycles/kernel/kernel.cu | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel.cu b/intern/cycles/kernel/kernel.cu index 5e5b445ac2c..75415a00b00 100644 --- a/intern/cycles/kernel/kernel.cu +++ b/intern/cycles/kernel/kernel.cu @@ -26,22 +26,22 @@ #include "kernel_path.h" #include "kernel_displace.h" -extern "C" __global__ void kernel_cuda_path_trace(float4 *buffer, uint *rng_state, int pass, int sx, int sy, int sw, int sh) +extern "C" __global__ void kernel_cuda_path_trace(float4 *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) - kernel_path_trace(NULL, buffer, rng_state, pass, x, y); + kernel_path_trace(NULL, buffer, rng_state, sample, x, y); } -extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float4 *buffer, int pass, int resolution, int sx, int sy, int sw, int sh) +extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float4 *buffer, int sample, int resolution, int sx, int sy, int sw, int sh) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) - kernel_film_tonemap(NULL, rgba, buffer, pass, resolution, x, y); + kernel_film_tonemap(NULL, rgba, buffer, sample, resolution, x, y); } extern "C" __global__ void kernel_cuda_displace(uint4 *input, float3 *offset, int sx) |