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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-07 16:45:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-07 16:45:26 +0400
commita604fb730dd62a2730a3a753adc057abb93296cb (patch)
treeba8733ea17c330407455404abbbc64717cc78f63 /intern/cycles/kernel/kernel_accumulate.h
parentddee696bc76481846673f613344d85310ecf0524 (diff)
Cycles: mist pass added, with start/depth/falloff control. If the pass is
enabled in a render layer a Mist Pass panel will be shown in the world properties.
Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 1cf230634fc..557990d7220 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -141,6 +141,7 @@ __device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->background = make_float3(0.0f, 0.0f, 0.0f);
L->ao = make_float3(0.0f, 0.0f, 0.0f);
L->shadow = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ L->mist = 0.0f;
}
else
L->emission = make_float3(0.0f, 0.0f, 0.0f);