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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-10-02 15:48:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-10-03 23:15:25 +0300 |
commit | a3abb020e37a072eb71fd30de9ab125d1c16623a (patch) | |
tree | b525be7f8a0792eedecb2b95802ede88dc3f330e /intern/cycles/kernel/kernel_accumulate.h | |
parent | 49ad4215baf16d850d0e367f003ab688e4a3d08e (diff) |
Fix Cycles CUDA performance on CUDA 8.0.
Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.
On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D2269
Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r-- | intern/cycles/kernel/kernel_accumulate.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index dd5752f4c91..623c1dcaaa1 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -54,13 +54,7 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, ClosureType type, float3 v } } -/* TODO(sergey): This is just a workaround for annoying 6.5 compiler bug. */ -#if !defined(__KERNEL_CUDA__) || __CUDA_ARCH__ < 500 -ccl_device_inline -#else -ccl_device_noinline -#endif -void bsdf_eval_accum(BsdfEval *eval, ClosureType type, float3 value) +ccl_device_inline void bsdf_eval_accum(BsdfEval *eval, ClosureType type, float3 value) { #ifdef __PASSES__ if(eval->use_light_pass) { |