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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-24 16:36:00 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-24 16:36:00 +0300 |
commit | 6aa972ebd466fea581c62c8981c020861becd714 (patch) | |
tree | 0fd3a84fc6c2d9f414266377236d70084f2cc0f4 /intern/cycles/kernel/kernel_accumulate.h | |
parent | 467d824f805ab88bad63a6cef3e57113ba5a3b2b (diff) |
Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs
Ideally we need to find a way to remove such a static limit here, but it's not so
trivial to implement for texture nodes. Requires some bigger system redesign there.
Just raising limit for now, which is fine for modern systems.
Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
0 files changed, 0 insertions, 0 deletions